Jump to content

Module:T-Person: Difference between revisions

// via Wikitext Extension for VSCode
// via Wikitext Extension for VSCode
 
(14 intermediate revisions by the same user not shown)
Line 6: Line 6:
-- ==================== Required modules ====================
-- ==================== Required modules ====================
local Blueprint = require('Module:LuaTemplateBlueprint')
local Blueprint = require('Module:LuaTemplateBlueprint')
local TemplateHelpers = require('Module:TemplateHelpers')
local ErrorHandling = require('Module:ErrorHandling')
local ErrorHandling = require('Module:ErrorHandling')
local ConfigRepository = require('Module:ConfigRepository')
local LinkParser = require('Module:LinkParser')
local LinkParser = require('Module:LinkParser')
local Achievements = require('Module:AchievementSystem')
local Achievements = require('Module:AchievementSystem')
-- Blueprint default: Module-level cache for lazy-loaded modules
local moduleCache = {}
-- Blueprint default: Lazy module loader
local function lazyRequire(moduleName)
    return function()
        if not moduleCache[moduleName] then
            moduleCache[moduleName] = require(moduleName)
        end
        return moduleCache[moduleName]
    end
end
-- Blueprint default: Modules to lazy load
    -- local getTemplateHelpers = lazyRequire('')


-- ==================== Helper Functions ====================
-- ==================== Helper Functions ====================
-- Blueprint default: Create error context for the module
-- Blueprint default: Create error context for the module
local errorContext = ErrorHandling.createContext("T-Person")
local errorContext = ErrorHandling.createContext("T-Person")
-- Blueprint default: Helper for extracting semantic values from wiki links
local function extractSemanticValue(fieldValue, fieldName)
    return TemplateHelpers.extractSemanticValue(fieldValue, fieldName, errorContext)
end


-- ================================================================================
-- ================================================================================
Line 45: Line 22:
         title = true,
         title = true,
         achievementHeader = true,
         achievementHeader = true,
         achievementBadges = true,
         portraitCarousel = true,
         logo = true,
         logo = true,
        portraitCarousel = true,
         fields = true,
         fields = true,
        achievementBadges = true,
         socialMedia = true,
         socialMedia = true,
         semanticProperties = true,
         semanticProperties = true,
Line 58: Line 35:
-- Blueprint default: Initialize standard configuration
-- Blueprint default: Initialize standard configuration
Blueprint.initializeConfig(template)
Blueprint.initializeConfig(template)
-- Set the template ID
template.config.meta = template.config.meta or {}
template.config.meta.templateId = "person"


-- CONTROL THE VISUAL ORDER THAT EACH ASPECT IS RENDERED IN
-- CONTROL THE VISUAL ORDER THAT EACH ASPECT IS RENDERED IN
Line 70: Line 43:
     'logo',
     'logo',
     'fields',
     'fields',
    'achievementsSectionHeader',
     'achievementBadges',
     'achievementBadges',
     'socialMedia',
     'socialMedia',
Line 80: Line 54:


-- TEMPLATE-SPECIFIC CALLS AND CODE
-- TEMPLATE-SPECIFIC CALLS AND CODE
-- BLOCK: ACHIEVEMENTS SECTION HEADER
local function renderAchievementsHeader(template, args)
    -- Get the current page ID from the arguments pre-filled by the 'setPageIdField' preprocessor
    local pageId = args.ID
    if not pageId or pageId == '' then
        return ''
    end
    -- Get badge achievements using the centralized function
    local badgeAchievements = Achievements.getBadgeAchievements(pageId, template.current_frame)
    -- Only render the header if there are badges to display
    if #badgeAchievements > 0 then
        local TemplateStructure = require('Module:TemplateStructure')
        return TemplateStructure.renderDividerBlock("Achievements")
    end
    return ''
end
template.config.blocks = template.config.blocks or {}
template.config.blocks.achievementsSectionHeader = {
    render = function(template, args)
        return renderAchievementsHeader(template, args)
    end
}


-- ELEMENT: ACHIEVEMENT HEADER
-- ELEMENT: ACHIEVEMENT HEADER
Line 115: Line 115:
end
end


-- SPECIAL SEMANTIC MAPPINGS GO HERE
-- PROCESSORS
-- Languages are handled in the processors section below
 
-- ================================================================================
 
-- ==================== Preprocessors ====================
-- Basic preprocessors
Blueprint.addPreprocessor(template, 'setPageIdField')  -- Blueprint default
Blueprint.addPreprocessor(template, 'deriveRegionFromCountry')
 
-- ==================== Custom Configuration ====================
-- Initialize processor functions for fields
template.config.processors = {
template.config.processors = {
     -- SOI field processor
     -- SOI field processor
Line 136: Line 125:
     end,
     end,
      
      
    -- Languages field processor with native name display and semantic properties
    languages = function(value)
        if not value or value == "" then return value end
       
        -- Use the NormalizationLanguage module for formatting display
        local NormalizationLanguage = require('Module:NormalizationLanguage')
        NormalizationLanguage.setShowNativeForms(true)
       
        -- Process semantic property for languages
        local SemanticCategoryHelpers = require('Module:SemanticCategoryHelpers')
        local semanticOutput = SemanticCategoryHelpers.addSemanticProperties("language", value, "")
       
        -- Return formatted display value with native names
        return NormalizationLanguage.formatLanguages(value)
    end
}
}
-- ================================================================================
-- ==================== Preprocessors ====================
-- Basic preprocessors
Blueprint.addPreprocessor(template, 'setPageIdField')  -- Blueprint default
Blueprint.addPreprocessor(template, 'deriveRegionFromCountry')


-- ==================== Main Render Function ====================
-- ==================== Main Render Function ====================

Latest revision as of 18:56, 8 July 2025

Documentation for this module may be created at Module:T-Person/doc

-- Module:T-Person
-- Makes use of ICANNWiki's "Template Blueprint Framework" to render the "Person" template

local p = {}

-- ==================== Required modules ====================
local Blueprint = require('Module:LuaTemplateBlueprint')
local ErrorHandling = require('Module:ErrorHandling')
local LinkParser = require('Module:LinkParser')
local Achievements = require('Module:AchievementSystem')

-- ==================== Helper Functions ====================
-- Blueprint default: Create error context for the module
local errorContext = ErrorHandling.createContext("T-Person")

-- ================================================================================

-- IMPORTANT! TEMPLATE BLUEPRINT FRAMEWORK INSTRUCTIONS
-- CONTROL OF TEMPLATE FEATURES: THIS LIST SPECIFIES IN AN EXPLICIT MANNER WHAT FEATURES ARE TO BE CALLED/RENDERED BY THE TEMPLATE.
local template = Blueprint.registerTemplate('Person', {
    features = {
        title = true,
        achievementHeader = true,
        portraitCarousel = true,
        logo = true,
        fields = true,
        achievementBadges = true,
        socialMedia = true,
        semanticProperties = true,
        categories = true,
        errorReporting = true,
    }
})

-- Blueprint default: Initialize standard configuration
Blueprint.initializeConfig(template)

-- CONTROL THE VISUAL ORDER THAT EACH ASPECT IS RENDERED IN
template.config.blockSequence = {
    'title',
    'achievementHeader',
    'portraitCarousel',
    'logo',
    'fields',
    'achievementsSectionHeader',
    'achievementBadges',
    'socialMedia',
    'semanticProperties',
    'categories',
    'errors'
}

-- ================================================================================

-- TEMPLATE-SPECIFIC CALLS AND CODE

-- BLOCK: ACHIEVEMENTS SECTION HEADER
local function renderAchievementsHeader(template, args)
    -- Get the current page ID from the arguments pre-filled by the 'setPageIdField' preprocessor
    local pageId = args.ID
    if not pageId or pageId == '' then
        return ''
    end

    -- Get badge achievements using the centralized function
    local badgeAchievements = Achievements.getBadgeAchievements(pageId, template.current_frame)

    -- Only render the header if there are badges to display
    if #badgeAchievements > 0 then
        local TemplateStructure = require('Module:TemplateStructure')
        return TemplateStructure.renderDividerBlock("Achievements")
    end

    return ''
end
template.config.blocks = template.config.blocks or {}
template.config.blocks.achievementsSectionHeader = {
    render = function(template, args)
        return renderAchievementsHeader(template, args)
    end
}

-- ELEMENT: ACHIEVEMENT HEADER
if template.features.achievementHeader then
    local ElementAchievementHeader = ErrorHandling.safeRequire(errorContext, 
        'Module:ElementAchievementHeader', false)
    if ElementAchievementHeader then
        Blueprint.registerElement(ElementAchievementHeader.elementName, ElementAchievementHeader)
        Blueprint.addElementToTemplate(template, 'achievementHeader')
    end
end

-- ELEMENT: ACHIEVEMENT BADGES
if template.features.achievementBadges then
    local ElementAchievementBadges = ErrorHandling.safeRequire(errorContext, 
        'Module:ElementAchievementBadges', false)
    if ElementAchievementBadges then
        Blueprint.registerElement(ElementAchievementBadges.elementName, ElementAchievementBadges)
        Blueprint.addElementToTemplate(template, 'achievementBadges')
    end
end

-- ELEMENT: PORTRAIT CAROUSEL
if template.features.portraitCarousel then
    local ElementPortraitCarousel = ErrorHandling.safeRequire(errorContext, 
        'Module:ElementPortraitCarousel', false)
    if ElementPortraitCarousel then
        Blueprint.registerElement(ElementPortraitCarousel.elementName, ElementPortraitCarousel)
        
        -- Add the element with a custom wrapper that creates a separate table row
        Blueprint.addElementToTemplate(template, 'portraitCarousel', {
            wrapperTemplate = '|-\n| colspan="2" class="person-portrait-row" |%s'
        })
    end
end

-- PROCESSORS
template.config.processors = {
    -- SOI field processor
    soi = function(value)
        if value and value ~= "" then
            return string.format("[%s Here]", value)
        end
        return value
    end,
    
}

-- ================================================================================

-- ==================== Preprocessors ====================
-- Basic preprocessors
Blueprint.addPreprocessor(template, 'setPageIdField')  -- Blueprint default
Blueprint.addPreprocessor(template, 'deriveRegionFromCountry')

-- ==================== Main Render Function ====================
-- Blueprint default: Render
function p.render(frame)
    return ErrorHandling.protect(
        errorContext,
        "render",
        function()
            return template.render(frame)
        end,
        ErrorHandling.getMessage("TEMPLATE_RENDER_ERROR"),
        frame
    )
end

return p