Module:AchievementSystem: Difference between revisions
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-- | --[[ | ||
* Name: AchievementSystem | |||
* Author: Mark W. Datysgeld | |||
* Description: Comprehensive achievement system that manages user badges and titles throughout ICANNWiki, loading data from MediaWiki JSON files and providing rendering functions for Person templates | |||
* Notes: Loads from MediaWiki:AchievementData.json (user assignments) and MediaWiki:AchievementList.json (type definitions). CSS styling defined in Templates.css using achievement-{id} format. Includes caching and fallback mechanisms for robust JSON handling | |||
]] | |||
-- | |||
-- | ---@class UserAchievement | ||
- | ---@field type string | ||
-- | ---@field date? string | ||
local Achievements = {} | local Achievements = {} | ||
-- | -------------------------------------------------------------------------------- | ||
local | -- JSON Handling | ||
local | -------------------------------------------------------------------------------- | ||
if | -- Helper function to ensure we get an array | ||
local function ensureArray(value) | |||
if type(value) ~= "table" then | |||
return {} | |||
end | |||
-- Check if it's an array-like table | |||
local isArray = true | |||
local count = 0 | |||
for _ in pairs(value) do | |||
count = count + 1 | |||
end | |||
-- If it has no numeric indices or is empty, return empty array | |||
if count == 0 then | |||
return {} | |||
end | |||
-- If it's a single string, wrap it in an array | |||
if count == 1 and type(value[1]) == "string" then | |||
return {value[1]} | |||
end | |||
-- | -- If it has a single non-array value, try to convert it to an array | ||
if count == 1 and next(value) and type(next(value)) ~= "number" then | |||
local k, v = next(value) | |||
if type(v) == "string" then | |||
return {v} | |||
end | |||
end | |||
end | |||
-- | -- Return the original table if it seems to be an array | ||
return value | |||
end | end | ||
-- | -- Use MediaWiki's built-in JSON functions directly | ||
local | local function jsonDecode(jsonString) | ||
local | if not jsonString then return nil end | ||
end) | if mw.text and mw.text.jsonDecode then | ||
local success, result = pcall(function() | |||
-- Use WITHOUT PRESERVE_KEYS flag to ensure proper array handling | |||
if | return mw.text.jsonDecode(jsonString) | ||
end) | |||
if success and result then | |||
return result | |||
end | |||
end | |||
return nil | |||
end | end | ||
-- | -- Simple HTML encode fallback | ||
local htmlEncode | local function htmlEncode(str) | ||
if mw.text and mw.text.htmlEncode then | if mw.text and mw.text.htmlEncode then | ||
return mw.text.htmlEncode(str or '') | return mw.text.htmlEncode(str or '') | ||
else | else | ||
return (str or ''):gsub('&', '&'):gsub('<', '<'):gsub('>', '>'):gsub('"', '"') | return (str or '') | ||
:gsub('&', '&') | |||
:gsub('<', '<') | |||
:gsub('>', '>') | |||
:gsub('"', '"') | |||
end | end | ||
end | end | ||
-- | -------------------------------------------------------------------------------- | ||
-- Configuration, Default Data, and Cache | |||
-------------------------------------------------------------------------------- | |||
local ACHIEVEMENT_DATA_PAGE = 'MediaWiki:AchievementData.json' | local ACHIEVEMENT_DATA_PAGE = 'MediaWiki:AchievementData.json' | ||
local ACHIEVEMENT_LIST_PAGE = 'MediaWiki:AchievementList.json' | |||
local | |||
local dataCache = nil | local dataCache = nil | ||
local typesCache = nil | |||
local DEFAULT_DATA = { | |||
local DEFAULT_DATA = { | schema_version = 2, | ||
schema_version = | |||
last_updated = os.date('!%Y-%m-%dT%H:%M:%SZ'), | last_updated = os.date('!%Y-%m-%dT%H:%M:%SZ'), | ||
achievement_types = {}, | achievement_types = {}, | ||
user_achievements = {}, | user_achievements = {}, | ||
} | } | ||
-- | -------------------------------------------------------------------------------- | ||
-- Load achievement types from the JSON page | |||
@return | -- @param frame - The Scribunto frame object for preprocessing | ||
-- @return Array of achievement type definitions | |||
function Achievements. | -------------------------------------------------------------------------------- | ||
-- | function Achievements.loadTypes(frame) | ||
-- Use the request-level cache if we already loaded data once | |||
if typesCache then | |||
return typesCache | |||
if | |||
return | |||
end | end | ||
local success, types = pcall(function() | |||
local success, | -- Get the JSON content using frame:preprocess if available | ||
-- | local jsonText | ||
local | if frame and type(frame) == "table" and frame.preprocess then | ||
-- Make sure frame is valid and has preprocess method | |||
end | local preprocessSuccess, preprocessResult = pcall(function() | ||
return frame:preprocess('{{MediaWiki:AchievementList.json}}') | |||
end) | |||
if preprocessSuccess and preprocessResult then | |||
jsonText = preprocessResult | |||
end | |||
end | |||
if | -- If we couldn't get JSON from frame:preprocess, fall back to direct content loading | ||
mw. | if not jsonText then | ||
return | -- Try using mw.loadJsonData first (preferred method) | ||
if mw.loadJsonData then | |||
local loadJsonSuccess, jsonData = pcall(function() | |||
return mw.loadJsonData(ACHIEVEMENT_LIST_PAGE) | |||
end) | |||
if loadJsonSuccess and jsonData and type(jsonData) == 'table' and jsonData.achievement_types then | |||
return jsonData.achievement_types | |||
end | |||
end | |||
-- Direct content loading approach as fallback | |||
local pageTitle = mw.title.new(ACHIEVEMENT_LIST_PAGE) | |||
if pageTitle and pageTitle.exists then | |||
-- Get raw content from the wiki page | |||
local contentSuccess, content = pcall(function() | |||
return pageTitle:getContent() | |||
end) | |||
if contentSuccess and content and content ~= "" then | |||
-- Remove any BOM or leading whitespace that might cause issues | |||
content = content:gsub("^%s+", "") | |||
if content:byte(1) == 239 and content:byte(2) == 187 and content:byte(3) == 191 then | |||
content = content:sub(4) | |||
end | |||
jsonText = content | |||
-- Try different JSON decode approaches | |||
if jsonText and mw.text and mw.text.jsonDecode then | |||
-- First try WITHOUT PRESERVE_KEYS flag (standard approach) | |||
local jsonDecodeSuccess, jsonData = pcall(function() | |||
return mw.text.jsonDecode(jsonText) | |||
end) | |||
if jsonDecodeSuccess and jsonData and jsonData.achievement_types then | |||
return jsonData.achievement_types | |||
end | |||
-- If that failed, try with JSON_TRY_FIXING flag | |||
jsonDecodeSuccess, jsonData = pcall(function() | |||
return mw.text.jsonDecode(jsonText, mw.text.JSON_TRY_FIXING) | |||
end) | |||
if jsonDecodeSuccess and jsonData and jsonData.achievement_types then | |||
return jsonData.achievement_types | |||
end | |||
end | |||
end | |||
end | |||
-- If we couldn't load from AchievementList.json, fall back to AchievementData.json | |||
local data = Achievements.loadData(frame) | |||
if data and data.achievement_types then | |||
return data.achievement_types | |||
end | |||
else | else | ||
mw. | -- We have jsonText from frame:preprocess, try to decode it | ||
if jsonText and mw.text and mw.text.jsonDecode then | |||
-- First try WITHOUT PRESERVE_KEYS flag (standard approach) | |||
local jsonDecodeSuccess, jsonData = pcall(function() | |||
return mw.text.jsonDecode(jsonText) | |||
end) | |||
if jsonDecodeSuccess and jsonData and jsonData.achievement_types then | |||
return jsonData.achievement_types | |||
end | |||
-- If that failed, try with JSON_TRY_FIXING flag | |||
jsonDecodeSuccess, jsonData = pcall(function() | |||
return mw.text.jsonDecode(jsonText, mw.text.JSON_TRY_FIXING) | |||
end) | |||
if jsonDecodeSuccess and jsonData and jsonData.achievement_types then | |||
return jsonData.achievement_types | |||
end | |||
end | |||
-- If we couldn't decode the JSON, fall back to AchievementData.json | |||
local data = Achievements.loadData(frame) | |||
if data and data.achievement_types then | |||
return data.achievement_types | |||
end | |||
end | end | ||
-- | -- As an absolute last resort, return an empty array | ||
return {} | |||
end) | |||
if not success or not types then | |||
-- If there was an error, fall back to AchievementData.json | |||
return | local data = Achievements.loadData(frame) | ||
if data and data.achievement_types then | |||
typesCache = data.achievement_types | |||
return typesCache | |||
end | end | ||
types = {} | |||
end | |||
typesCache = types | |||
return types | |||
end | |||
-------------------------------------------------------------------------------- | |||
-- Load achievement data from the JSON page | |||
-- @param frame - The Scribunto frame object for preprocessing | |||
-- @return Table containing the full achievement data | |||
-------------------------------------------------------------------------------- | |||
function Achievements.loadData(frame) | |||
-- Use the request-level cache if we already loaded data once | |||
if dataCache then | |||
return dataCache | |||
end | |||
local success, data = pcall(function() | |||
-- Get the JSON content using frame:preprocess if available | |||
local jsonText | |||
if frame and type(frame) == "table" and frame.preprocess then | |||
-- Make sure frame is valid and has preprocess method | |||
local preprocessSuccess, preprocessResult = pcall(function() | |||
return frame:preprocess('{{MediaWiki:AchievementData.json}}') | |||
end) | |||
if preprocessSuccess and preprocessResult then | |||
jsonText = preprocessResult | |||
end | |||
end | end | ||
-- | -- If we couldn't get JSON from frame:preprocess, fall back to direct content loading | ||
if not jsonText then | |||
-- Try using mw.loadJsonData first (preferred method) | |||
if mw.loadJsonData then | |||
mw. | local loadJsonSuccess, jsonData = pcall(function() | ||
return DEFAULT_DATA | return mw.loadJsonData(ACHIEVEMENT_DATA_PAGE) | ||
end) | |||
if loadJsonSuccess and jsonData and type(jsonData) == 'table' then | |||
return jsonData | |||
end | |||
end | |||
-- Direct content loading approach as fallback | |||
local pageTitle = mw.title.new(ACHIEVEMENT_DATA_PAGE) | |||
if not pageTitle or not pageTitle.exists then | |||
return DEFAULT_DATA | |||
end | |||
-- Get raw content from the wiki page | |||
local contentSuccess, content = pcall(function() | |||
return pageTitle:getContent() | |||
end) | |||
if contentSuccess and content and content ~= "" then | |||
-- Remove any BOM or leading whitespace that might cause issues | |||
content = content:gsub("^%s+", "") | |||
if content:byte(1) == 239 and content:byte(2) == 187 and content:byte(3) == 191 then | |||
content = content:sub(4) | |||
end | |||
jsonText = content | |||
else | |||
return DEFAULT_DATA | |||
end | |||
end | end | ||
-- | -- Try different JSON decode approaches | ||
mw. | if jsonText and mw.text and mw.text.jsonDecode then | ||
-- First try WITHOUT PRESERVE_KEYS flag (standard approach) | |||
local jsonDecodeSuccess, jsonData = pcall(function() | |||
return mw.text.jsonDecode(jsonText) | |||
end) | |||
if jsonDecodeSuccess and jsonData then | |||
return jsonData | |||
end | |||
-- If that failed, try with JSON_TRY_FIXING flag | |||
jsonDecodeSuccess, jsonData = pcall(function() | |||
return mw.text.jsonDecode(jsonText, mw.text.JSON_TRY_FIXING) | |||
end) | |||
if jsonDecodeSuccess and jsonData then | |||
if | return jsonData | ||
end | end | ||
end | end | ||
-- As an absolute last resort, use local default data | |||
-- | return DEFAULT_DATA | ||
return | |||
end) | end) | ||
if not success or not data then | if not success or not data then | ||
data = DEFAULT_DATA | data = DEFAULT_DATA | ||
end | end | ||
dataCache = data | dataCache = data | ||
return data | return data | ||
end | end | ||
-- | -------------------------------------------------------------------------------- | ||
-- Get user achievements | |||
-- @param pageId - The page ID to get achievements for | |||
-- @return Array of achievement objects for the specified page | |||
-------------------------------------------------------------------------------- | |||
local userAchievementsCache = {} | |||
---@return UserAchievement[] | |||
@return | function Achievements.getUserAchievements(pageId) | ||
if not pageId or pageId == '' then | |||
function Achievements. | return {} | ||
if not pageId or pageId == '' then return | end | ||
-- Check cache first | |||
local cacheKey = tostring(pageId) | |||
if userAchievementsCache[cacheKey] then | |||
return userAchievementsCache[cacheKey] | |||
end | |||
local data = Achievements.loadData() | local data = Achievements.loadData() | ||
if not data or not data.user_achievements then return | if not data or not data.user_achievements then | ||
return {} | |||
end | |||
local key | |||
local key = cacheKey | |||
local userEntry = data.user_achievements[key] | |||
-- | -- If found with string key, return achievements | ||
if | if userEntry and userEntry.achievements then | ||
return | local achievements = ensureArray(userEntry.achievements) | ||
userAchievementsCache[cacheKey] = achievements | |||
return achievements | |||
end | end | ||
-- | -- Try numeric key as fallback | ||
if | local numKey = tonumber(key) | ||
if numKey then | |||
userEntry = data.user_achievements[numKey] | |||
if userEntry and userEntry.achievements then | |||
local achievements = ensureArray(userEntry.achievements) | |||
userAchievementsCache[cacheKey] = achievements | |||
return achievements | |||
end | |||
end | end | ||
-- | -- Cache empty result to avoid repeated lookups | ||
userAchievementsCache[cacheKey] = {} | |||
return {} | |||
return | end | ||
-------------------------------------------------------------------------------- | |||
-- Check if a page/user has any achievements | |||
-- @param pageId - The page ID to check | |||
-- @return Boolean indicating if the page has any achievements | |||
-------------------------------------------------------------------------------- | |||
function Achievements.hasAchievements(pageId) | |||
if not pageId or pageId == '' then | |||
return false | |||
end | end | ||
return | local userAchievements = Achievements.getUserAchievements(pageId) | ||
return #userAchievements > 0 | |||
end | end | ||
-- | -------------------------------------------------------------------------------- | ||
-- Get all badge-type achievements for a user | |||
-- @param pageId - The page ID to check | |||
-- @param frame - The Scribunto frame object for preprocessing | |||
-- @return Array of badge achievement objects | |||
-------------------------------------------------------------------------------- | |||
function Achievements.getBadgeAchievements(pageId, frame) | |||
if not pageId or pageId == '' then | |||
return {} | |||
end | |||
local userAchievements = Achievements.getUserAchievements(pageId) | |||
if #userAchievements == 0 then | |||
return {} | |||
if | |||
return | |||
end | end | ||
local types = Achievements.loadTypes(frame) | |||
local | -- Build a lookup table for achievement types for efficient access | ||
local typeDefinitions = {} | |||
for _, typeData in ipairs(types) do | |||
if typeData.id and typeData.type then | |||
typeDefinitions[typeData.id] = typeData | |||
end | |||
end | end | ||
-- | local badgeAchievements = {} | ||
for _, | -- Filter user achievements to only include badge types | ||
if | for _, achievementTbl in ipairs(userAchievements) do | ||
local achType = achievementTbl['type'] | |||
if achType and typeDefinitions[achType] and typeDefinitions[achType]['type'] == "badge" then | |||
local newAchievement = { | |||
type = achType, | |||
date = achievementTbl['date'] or '', | |||
name = typeDefinitions[achType].name or achType, | |||
category = typeDefinitions[achType].category | |||
} | |||
table.insert(badgeAchievements, newAchievement) | |||
end | end | ||
end | end | ||
return badgeAchievements | |||
return | |||
end | end | ||
-- | -------------------------------------------------------------------------------- | ||
-- Get a user-friendly name for a given achievement type | |||
-- @param achievementType - The achievement type ID | |||
-- @param frame - The Scribunto frame object for preprocessing | |||
-- @return String containing the user-friendly name | |||
-------------------------------------------------------------------------------- | |||
function Achievements.getAchievementName(achievementType, frame) | |||
if not achievementType or achievementType == '' then | |||
return 'Unknown' | |||
end | |||
local types = Achievements.loadTypes(frame) | |||
-- Try to match achievement ID | |||
for _, typeData in ipairs(types) do | |||
if typeData.id == achievementType then | |||
if typeData.name and typeData.name ~= "" then | |||
return typeData.name | |||
else | |||
return achievementType | |||
end | |||
end | |||
end | end | ||
return achievementType | |||
if not | end | ||
-------------------------------------------------------------------------------- | |||
-- Find the top-tier Title achievement for the user (lowest tier number) | |||
-- Return the CSS class and the readable achievement name | |||
-- @param pageId - The page ID to get the title achievement for | |||
-- @param frame - The Scribunto frame object for preprocessing | |||
-- @return CSS class, display name | |||
-------------------------------------------------------------------------------- | |||
function Achievements.getTitleClass(pageId, frame) | |||
if not pageId or pageId == '' then | |||
return '', '' | return '', '' | ||
end | end | ||
local userAchievements = Achievements.getUserAchievements(pageId) | |||
local userAchievements = | |||
if #userAchievements == 0 then | if #userAchievements == 0 then | ||
return '', '' | return '', '' | ||
end | end | ||
local types = Achievements.loadTypes(frame) | |||
local highestTier = 999 | |||
local highestAchievement = nil | local highestAchievement = nil | ||
for _, achievement in ipairs(userAchievements) do | for _, achievement in ipairs(userAchievements) do | ||
local | local achType = achievement["type"] | ||
for _, typeData in ipairs( | for _, typeData in ipairs(types) do | ||
if typeData.id == | if typeData.id == achType then | ||
local tier = typeData.tier or 999 | |||
if tier < highestTier then | |||
highestTier = tier | |||
highestAchievement = typeData | |||
end | |||
end | end | ||
end | end | ||
end | end | ||
if not highestAchievement or not highestAchievement.id then | if not highestAchievement or not highestAchievement.id then | ||
return '', '' | return '', '' | ||
end | end | ||
local cssClass = "achievement-" .. highestAchievement.id | |||
local displayName = highestAchievement.name or highestAchievement.id or "Award" | |||
return cssClass, displayName | |||
return | |||
end | end | ||
-- | -------------------------------------------------------------------------------- | ||
-- Renders a box with the top-tier achievement for the user | |||
-- @param pageId - The page ID to render the achievement box for | |||
-- @param frame - The Scribunto frame object for preprocessing | |||
-- @return HTML string containing the achievement box | |||
-------------------------------------------------------------------------------- | |||
function Achievements.renderAchievementBox(pageId, frame) | |||
if not pageId or pageId == '' then | |||
return '' | |||
end | |||
local userAchievements = Achievements.getUserAchievements(pageId) | |||
if #userAchievements == 0 then | |||
return '' | |||
if | |||
return ' | |||
end | end | ||
local types = Achievements.loadTypes(frame) | |||
local | |||
-- | -- Build a lookup table for achievement type definitions | ||
local | local typeDefinitions = {} | ||
local userAchievements = | for _, typeData in ipairs(types) do | ||
if typeData.id and typeData.name then | |||
typeDefinitions[typeData.id] = { | |||
name = typeData.name, | |||
tier = typeData.tier or 999 | |||
} | |||
end | |||
end | |||
-- Look for the highest-tier Title achievement (lowest tier number) | |||
local highestTier = 999 | |||
local topAchType = nil | |||
for _, achievement in ipairs(userAchievements) do | |||
local achType = achievement.type | |||
if typeDefinitions[achType] and typeDefinitions[achType].tier < highestTier then | |||
highestTier = typeDefinitions[achType].tier | |||
topAchType = achType | |||
end | |||
end | |||
-- If we found an achievement, render it | |||
if topAchType and typeDefinitions[topAchType] then | |||
local achName = typeDefinitions[topAchType].name or topAchType | |||
return string.format( | |||
'<div class="achievement-box-simple" data-achievement-type="%s">%s</div>', | |||
topAchType, | |||
htmlEncode(achName) | |||
) | |||
end | |||
return '' | |||
end | |||
-------------------------------------------------------------------------------- | |||
-- Get page name for a given page ID | |||
-- @param pageId - The page ID to get the name for | |||
-- @return String containing the page name | |||
-------------------------------------------------------------------------------- | |||
function Achievements.getPageName(pageId) | |||
if not pageId or pageId == '' then | |||
return '' | |||
end | |||
local data = Achievements.loadData() | |||
if not data or not data.user_achievements then | |||
return '' | return '' | ||
end | end | ||
local key = tostring(pageId) | |||
local | local userEntry = data.user_achievements[key] | ||
-- Check if entry exists with string key | |||
if userEntry and userEntry.page_name then | |||
return userEntry.page_name | |||
end | end | ||
-- | -- Try numeric key as fallback | ||
if | local numKey = tonumber(key) | ||
if numKey then | |||
userEntry = data.user_achievements[numKey] | |||
if userEntry and userEntry.page_name then | |||
return userEntry.page_name | |||
end | |||
end | end | ||
return '' | return '' | ||
end | end | ||
-- | -------------------------------------------------------------------------------- | ||
-- Retrieve a specific achievement if present, by type | |||
@param pageId | -- @param pageId - The page ID to get the achievement for | ||
@param | -- @param achievementType - The achievement type ID to look for | ||
@return | -- @return Achievement object or nil if not found | ||
-------------------------------------------------------------------------------- | |||
function Achievements.getSpecificAchievement(pageId, achievementType) | |||
-- | if not pageId or not achievementType or pageId == '' then | ||
return | return nil | ||
end | |||
local userAchievements = Achievements.getUserAchievements(pageId) | |||
-- Direct lookup for the requested achievement type | |||
for _, achievementTbl in ipairs(userAchievements) do | |||
if achievementTbl["type"] == achievementType then | |||
local def = Achievements.getAchievementDefinition(achievementType) | |||
return { | |||
type = achievementTbl.type, | |||
date = achievementTbl.date or '', | |||
name = def and def.name or achievementType, | |||
category = def and def.category | |||
} | |||
end | |||
end | |||
return nil | |||
end | end | ||
-- | -------------------------------------------------------------------------------- | ||
-- Get achievement definition directly from JSON data | |||
@param | -- @param achievementType - The achievement type ID to get the definition for | ||
@param | -- @param frame - The Scribunto frame object for preprocessing | ||
@return | -- @return Achievement type definition or nil if not found | ||
-------------------------------------------------------------------------------- | |||
function Achievements. | function Achievements.getAchievementDefinition(achievementType, frame) | ||
if not achievementType or achievementType == '' then | |||
return nil | |||
end | |||
local types = Achievements.loadTypes(frame) | |||
if | -- Direct lookup in achievement_types array | ||
for _, typeData in ipairs(types) do | |||
if typeData.id == achievementType then | |||
return typeData | |||
end | |||
end | end | ||
return nil | |||
if not | end | ||
-------------------------------------------------------------------------------- | |||
-- Find and return title achievement for the user if one exists | |||
-- This specifically looks for achievements with type="title" | |||
-- Return the CSS class, readable achievement name, and achievement ID (or empty strings if none found) | |||
-- @param pageId - The page ID to get the title achievement for | |||
-- @param frame - The Scribunto frame object for preprocessing | |||
-- @return achievementId, displayName, achievementId | |||
-------------------------------------------------------------------------------- | |||
function Achievements.getTitleAchievement(pageId, frame) | |||
if not pageId or pageId == '' then | |||
return nil | |||
end | |||
local userAchievements = Achievements.getUserAchievements(pageId) | |||
if #userAchievements == 0 then | |||
return nil | return nil | ||
end | end | ||
local types = Achievements.loadTypes(frame) | |||
-- | -- Build a table of achievement definitions for quick lookup | ||
local | local typeDefinitions = {} | ||
for _, typeData in ipairs(types) do | |||
typeDefinitions[typeData.id] = typeData | |||
end | end | ||
-- Find title achievements only | |||
local highestTier = 999 | |||
local titleAchievement = nil | |||
for _, achievement in ipairs(userAchievements) do | |||
local achType = achievement["type"] | |||
local | if achType then | ||
local typeData = typeDefinitions[achType] | |||
if typeData and typeData["type"] == "title" then | |||
if | local tier = typeData.tier or 999 | ||
if tier < highestTier then | |||
highestTier = tier | |||
titleAchievement = typeData | |||
if | |||
end | end | ||
end | end | ||
end | end | ||
end | end | ||
return titleAchievement | |||
end | |||
-- Renders a title block with achievement integration | |||
function Achievements.renderTitleBlockWithAchievement(args, titleClass, titleText, achievementClass, achievementId, achievementName) | |||
titleClass = titleClass or "template-title" | |||
-- | -- Only add achievement attributes if they exist | ||
if | if achievementClass and achievementClass ~= "" and achievementId and achievementId ~= "" then | ||
-- | return string.format( | ||
'|-\n! colspan="2" class="%s %s" data-achievement-id="%s" data-achievement-name="%s" | %s', | |||
titleClass, achievementClass, achievementId, achievementName, titleText | |||
) | |||
else | |||
-- Clean row with no achievement data | |||
return string.format('|-\n! colspan="2" class="%s" | %s', titleClass, titleText) | |||
end | |||
end | |||
-------------------------------------------------------------------------------- | |||
-- Generate wikitext category links for a given list of achievements | |||
-- @param achievements - An array of user achievement objects | |||
-- @param frame - The Scribunto frame object | |||
-- @return A string of wikitext category links, e.g., "[[Category:Cat1]][[Category:Cat2]]" | |||
-------------------------------------------------------------------------------- | |||
function Achievements.getCategoryLinks(achievements, frame) | |||
if not achievements or #achievements == 0 then | |||
return "" | |||
end | |||
local types = Achievements.loadTypes(frame) | |||
local typeDefinitions = {} | |||
for _, typeData in ipairs(types) do | |||
typeDefinitions[typeData.id] = typeData | |||
end | |||
local categoryLinks = {} | |||
local foundCategories = {} -- To prevent duplicate categories | |||
for _, ach in ipairs(achievements) do | |||
local achType = ach['type'] | |||
local definition = typeDefinitions[achType] | |||
if definition and definition.category and definition.category ~= "" and not foundCategories[definition.category] then | |||
table.insert(categoryLinks, "[[Category:" .. definition.category .. "]]") | |||
foundCategories[definition.category] = true | |||
end | end | ||
end | end | ||
return table.concat(categoryLinks) | |||
end | end | ||
return Achievements | return Achievements | ||