Jump to content

Module:AchievementSystem: Difference between revisions

// via Wikitext Extension for VSCode
 
// via Wikitext Extension for VSCode
 
(83 intermediate revisions by the same user not shown)
Line 1: Line 1:
--[[ Module:AchievementSystem
--[[
Implements the ICANNWiki Achievement System. It provides functions to:
* Name: AchievementSystem
- Load and cache achievement data from MediaWiki:AchievementData.json
* Author: Mark W. Datysgeld
- Retrieve achievement information for users
* Description: Comprehensive achievement system that manages user badges and titles throughout ICANNWiki, loading data from MediaWiki JSON files and providing rendering functions for Person templates
- Render achievement displays for Person templates
* Notes: Loads from MediaWiki:AchievementData.json (user assignments) and MediaWiki:AchievementList.json (type definitions). CSS styling defined in Templates.css using achievement-{id} format. Includes caching and fallback mechanisms for robust JSON handling
- Track pages using achievements for cache invalidation
]]
]]
---@class UserAchievement
---@field type string
---@field date? string


local Achievements = {}
local Achievements = {}
local json = require('Module:JSON')


-- Constants
--------------------------------------------------------------------------------
local ACHIEVEMENT_DATA_PAGE = 'MediaWiki:AchievementData.json'
-- JSON Handling
local CACHE_VERSION_KEY = 'achievement_cache_version'
--------------------------------------------------------------------------------
local DEFAULT_CACHE_VERSION = 0
-- Helper function to ensure we get an array
 
local function ensureArray(value)
-- Cache for achievement data (within request)
    if type(value) ~= "table" then
local dataCache = nil
        return {}
local cacheVersion = nil
    end
 
   
-- Safely attempts to get page content, returns nil on error or if page doesn't exist
    -- Check if it's an array-like table
local function safeGetPageContent(pageName)
    local isArray = true
     local success, page = pcall(function() return mw.title.new(pageName) end)
    local count = 0
    for _ in pairs(value) do
        count = count + 1
    end
   
    -- If it has no numeric indices or is empty, return empty array
    if count == 0 then
        return {}
     end
      
      
     if not success or not page or not page.exists then
    -- If it's a single string, wrap it in an array
         return nil
     if count == 1 and type(value[1]) == "string" then
         return {value[1]}
     end
     end
      
      
     local content = page:getContent()
     -- If it has a single non-array value, try to convert it to an array
    if not content or content == '' then
    if count == 1 and next(value) and type(next(value)) ~= "number" then
         return nil
        local k, v = next(value)
        if type(v) == "string" then
            return {v}
         end
     end
     end
      
      
     return content
    -- Return the original table if it seems to be an array
     return value
end
end


-- Safely attempts to parse JSON, returns nil on error
-- Use MediaWiki's built-in JSON functions directly
local function safeParseJSON(jsonString)
local function jsonDecode(jsonString)
     if not jsonString then return nil end
     if not jsonString then return nil end
      
      
     local success, data = pcall(function() return json.decode(jsonString) end)
     if mw.text and mw.text.jsonDecode then
    if not success or not data then
        local success, result = pcall(function()
         return nil
            -- Use WITHOUT PRESERVE_KEYS flag to ensure proper array handling
            return mw.text.jsonDecode(jsonString)
        end)
       
        if success and result then
            return result
         end
     end
     end
      
      
     return data
     return nil
end
 
-- Simple HTML encode fallback
local function htmlEncode(str)
    if mw.text and mw.text.htmlEncode then
        return mw.text.htmlEncode(str or '')
    else
        return (str or '')
            :gsub('&', '&')
            :gsub('<', '&lt;')
            :gsub('>', '&gt;')
            :gsub('"', '&quot;')
    end
end
end


-- Returns a default empty achievement data structure
--------------------------------------------------------------------------------
local function getDefaultData()
-- Configuration, Default Data, and Cache
    return {  
--------------------------------------------------------------------------------
        schema_version = 1,
local ACHIEVEMENT_DATA_PAGE = 'MediaWiki:AchievementData.json'
        last_updated = os.date('!%Y-%m-%dT%H:%M:%SZ'),
local ACHIEVEMENT_LIST_PAGE = 'MediaWiki:AchievementList.json'
        achievement_types = {},  
local dataCache = nil
        user_achievements = {},
local typesCache = nil
         cache_control = { version = DEFAULT_CACHE_VERSION }
 
     }
local DEFAULT_DATA = {
    schema_version = 2,
    last_updated = os.date('!%Y-%m-%dT%H:%M:%SZ'),
    achievement_types = {},
    user_achievements = {},
}
 
--------------------------------------------------------------------------------
-- Load achievement types from the JSON page
-- @param frame - The Scribunto frame object for preprocessing
-- @return Array of achievement type definitions
--------------------------------------------------------------------------------
function Achievements.loadTypes(frame)
    -- Use the request-level cache if we already loaded data once
    if typesCache then
        return typesCache
    end
 
    local success, types = pcall(function()
        -- Get the JSON content using frame:preprocess if available
        local jsonText
         if frame and type(frame) == "table" and frame.preprocess then
            -- Make sure frame is valid and has preprocess method
            local preprocessSuccess, preprocessResult = pcall(function()
                return frame:preprocess('{{MediaWiki:AchievementList.json}}')
            end)
           
            if preprocessSuccess and preprocessResult then
                jsonText = preprocessResult
            end
        end
       
        -- If we couldn't get JSON from frame:preprocess, fall back to direct content loading
        if not jsonText then
            -- Try using mw.loadJsonData first (preferred method)
            if mw.loadJsonData then
                local loadJsonSuccess, jsonData = pcall(function()
                    return mw.loadJsonData(ACHIEVEMENT_LIST_PAGE)
                end)
               
                if loadJsonSuccess and jsonData and type(jsonData) == 'table' and jsonData.achievement_types then
                    return jsonData.achievement_types
                end
            end
           
            -- Direct content loading approach as fallback
            local pageTitle = mw.title.new(ACHIEVEMENT_LIST_PAGE)
            if pageTitle and pageTitle.exists then
                -- Get raw content from the wiki page
                local contentSuccess, content = pcall(function()
                    return pageTitle:getContent()
                end)
               
                if contentSuccess and content and content ~= "" then
                    -- Remove any BOM or leading whitespace that might cause issues
                    content = content:gsub("^%s+", "")
                    if content:byte(1) == 239 and content:byte(2) == 187 and content:byte(3) == 191 then
                        content = content:sub(4)
                    end
                   
                    jsonText = content
                   
                    -- Try different JSON decode approaches
                    if jsonText and mw.text and mw.text.jsonDecode then
                        -- First try WITHOUT PRESERVE_KEYS flag (standard approach)
                        local jsonDecodeSuccess, jsonData = pcall(function()
                            return mw.text.jsonDecode(jsonText)
                        end)
                       
                        if jsonDecodeSuccess and jsonData and jsonData.achievement_types then
                            return jsonData.achievement_types
                        end
                       
                        -- If that failed, try with JSON_TRY_FIXING flag
                        jsonDecodeSuccess, jsonData = pcall(function()
                            return mw.text.jsonDecode(jsonText, mw.text.JSON_TRY_FIXING)
                        end)
                       
                        if jsonDecodeSuccess and jsonData and jsonData.achievement_types then
                            return jsonData.achievement_types
                        end
                    end
                end
            end
           
            -- If we couldn't load from AchievementList.json, fall back to AchievementData.json
            local data = Achievements.loadData(frame)
            if data and data.achievement_types then
                return data.achievement_types
            end
        else
            -- We have jsonText from frame:preprocess, try to decode it
            if jsonText and mw.text and mw.text.jsonDecode then
                -- First try WITHOUT PRESERVE_KEYS flag (standard approach)
                local jsonDecodeSuccess, jsonData = pcall(function()
                    return mw.text.jsonDecode(jsonText)
                end)
               
                if jsonDecodeSuccess and jsonData and jsonData.achievement_types then
                    return jsonData.achievement_types
                end
               
                -- If that failed, try with JSON_TRY_FIXING flag
                jsonDecodeSuccess, jsonData = pcall(function()
                    return mw.text.jsonDecode(jsonText, mw.text.JSON_TRY_FIXING)
                end)
               
                if jsonDecodeSuccess and jsonData and jsonData.achievement_types then
                    return jsonData.achievement_types
                end
            end
           
            -- If we couldn't decode the JSON, fall back to AchievementData.json
            local data = Achievements.loadData(frame)
            if data and data.achievement_types then
                return data.achievement_types
            end
        end
       
        -- As an absolute last resort, return an empty array
        return {}
     end)
 
    if not success or not types then
        -- If there was an error, fall back to AchievementData.json
        local data = Achievements.loadData(frame)
        if data and data.achievement_types then
            typesCache = data.achievement_types
            return typesCache
        end
        types = {}
    end
 
    typesCache = types
    return types
end
end


-- Loads achievement data from MediaWiki:AchievementData.json. Uses caching to avoid repeated loading within the same page render. Defaults empty structure on failure.
--------------------------------------------------------------------------------
function Achievements.loadData()
-- Load achievement data from the JSON page
     -- First, check the in-module request cache
-- @param frame - The Scribunto frame object for preprocessing
-- @return Table containing the full achievement data
--------------------------------------------------------------------------------
function Achievements.loadData(frame)
     -- Use the request-level cache if we already loaded data once
     if dataCache then
     if dataCache then
         return dataCache
         return dataCache
     end
     end
      
 
    -- Try to load from mw.loadData cache (parser cache)
     local success, data = pcall(function()
    local cacheSuccess, cachedData = pcall(function()
        -- Get the JSON content using frame:preprocess if available
        return mw.loadData('Module:AchievementData')
        local jsonText
    end)
        if frame and type(frame) == "table" and frame.preprocess then
   
            -- Make sure frame is valid and has preprocess method
    -- If cached data was loaded successfully, validate cache version
            local preprocessSuccess, preprocessResult = pcall(function()
    if cacheSuccess and cachedData and cachedData.cache_control then
                return frame:preprocess('{{MediaWiki:AchievementData.json}}')
         local currentVersion = cachedData.cache_control.version or DEFAULT_CACHE_VERSION
            end)
           
            if preprocessSuccess and preprocessResult then
                jsonText = preprocessResult
            end
         end
          
          
         -- Use cached data if version hasn't changed
         -- If we couldn't get JSON from frame:preprocess, fall back to direct content loading
         if cacheVersion == nil then
         if not jsonText then
             -- Initialize cacheVersion by checking the real data
             -- Try using mw.loadJsonData first (preferred method)
             local content = safeGetPageContent(ACHIEVEMENT_DATA_PAGE)
             if mw.loadJsonData then
            local freshData = safeParseJSON(content)
                local loadJsonSuccess, jsonData = pcall(function()
                    return mw.loadJsonData(ACHIEVEMENT_DATA_PAGE)
                end)
               
                if loadJsonSuccess and jsonData and type(jsonData) == 'table' then
                    return jsonData
                end
            end
              
              
             if freshData and freshData.cache_control then
            -- Direct content loading approach as fallback
                 cacheVersion = freshData.cache_control.version or DEFAULT_CACHE_VERSION
            local pageTitle = mw.title.new(ACHIEVEMENT_DATA_PAGE)
             if not pageTitle or not pageTitle.exists then
                 return DEFAULT_DATA
            end
           
            -- Get raw content from the wiki page
            local contentSuccess, content = pcall(function()
                return pageTitle:getContent()
            end)
           
            if contentSuccess and content and content ~= "" then
                -- Remove any BOM or leading whitespace that might cause issues
                content = content:gsub("^%s+", "")
                if content:byte(1) == 239 and content:byte(2) == 187 and content:byte(3) == 191 then
                    content = content:sub(4)
                end
               
                jsonText = content
             else
             else
                 cacheVersion = DEFAULT_CACHE_VERSION
                 return DEFAULT_DATA
             end
             end
         end
         end
          
          
         -- If versions match, use the cached data
         -- Try different JSON decode approaches
         if currentVersion == cacheVersion then
         if jsonText and mw.text and mw.text.jsonDecode then
             dataCache = cachedData
            -- First try WITHOUT PRESERVE_KEYS flag (standard approach)
             return dataCache
            local jsonDecodeSuccess, jsonData = pcall(function()
                return mw.text.jsonDecode(jsonText)
            end)
           
            if jsonDecodeSuccess and jsonData then
                return jsonData
             end
           
            -- If that failed, try with JSON_TRY_FIXING flag
            jsonDecodeSuccess, jsonData = pcall(function()
                return mw.text.jsonDecode(jsonText, mw.text.JSON_TRY_FIXING)
            end)
           
             if jsonDecodeSuccess and jsonData then
                return jsonData
            end
         end
         end
        -- As an absolute last resort, use local default data
        return DEFAULT_DATA
    end)
    if not success or not data then
        data = DEFAULT_DATA
    end
    dataCache = data
    return data
end
--------------------------------------------------------------------------------
-- Get user achievements
-- @param pageId - The page ID to get achievements for
-- @return Array of achievement objects for the specified page
--------------------------------------------------------------------------------
local userAchievementsCache = {}
---@return UserAchievement[]
function Achievements.getUserAchievements(pageId)
    if not pageId or pageId == '' then
        return {}
     end
     end
      
      
     -- Load data directly from the wiki page if cache is invalid
     -- Check cache first
     local content = safeGetPageContent(ACHIEVEMENT_DATA_PAGE)
     local cacheKey = tostring(pageId)
     local data = safeParseJSON(content)
    if userAchievementsCache[cacheKey] then
        return userAchievementsCache[cacheKey]
    end
 
     local data = Achievements.loadData()
    if not data or not data.user_achievements then
        return {}
    end
 
    local key = cacheKey
    local userEntry = data.user_achievements[key]
      
      
     -- If something went wrong, use default empty data
     -- If found with string key, return achievements
     if not data then
     if userEntry and userEntry.achievements then
         mw.log('Error loading achievement data - using default empty structure')
         local achievements = ensureArray(userEntry.achievements)
         data = getDefaultData()
         userAchievementsCache[cacheKey] = achievements
        return achievements
     end
     end
      
      
     -- Update cache variables
     -- Try numeric key as fallback
     dataCache = data
     local numKey = tonumber(key)
     cacheVersion = data.cache_control and data.cache_control.version or DEFAULT_CACHE_VERSION
     if numKey then
        userEntry = data.user_achievements[numKey]
        if userEntry and userEntry.achievements then
            local achievements = ensureArray(userEntry.achievements)
            userAchievementsCache[cacheKey] = achievements
            return achievements
        end
    end
      
      
     return data
    -- Cache empty result to avoid repeated lookups
    userAchievementsCache[cacheKey] = {}
     return {}
end
 
--------------------------------------------------------------------------------
-- Check if a page/user has any achievements
-- @param pageId - The page ID to check
-- @return Boolean indicating if the page has any achievements
--------------------------------------------------------------------------------
function Achievements.hasAchievements(pageId)
    if not pageId or pageId == '' then
        return false
    end
 
    local userAchievements = Achievements.getUserAchievements(pageId)
    return #userAchievements > 0
end
end


--[[
--------------------------------------------------------------------------------
Checks if a user has any achievements:
-- Get all badge-type achievements for a user
@param username string to check (with or without "User:" prefix)
-- @param pageId - The page ID to check
@return boolean True if the user has any achievements, false otherwise
-- @param frame - The Scribunto frame object for preprocessing
]]
-- @return Array of badge achievement objects
function Achievements.hasAchievements(username)
--------------------------------------------------------------------------------
     if not username or username == '' then return false end
function Achievements.getBadgeAchievements(pageId, frame)
     if not pageId or pageId == '' then
        return {}
    end
 
    local userAchievements = Achievements.getUserAchievements(pageId)
    if #userAchievements == 0 then
        return {}
    end
 
    local types = Achievements.loadTypes(frame)
   
    -- Build a lookup table for achievement types for efficient access
    local typeDefinitions = {}
    for _, typeData in ipairs(types) do
        if typeData.id and typeData.type then
            typeDefinitions[typeData.id] = typeData
        end
    end
      
      
     -- Normalize username (ensure it has User: prefix)
    local badgeAchievements = {}
     if not username:match('^User:') then
     -- Filter user achievements to only include badge types
         username = 'User:' .. username
    for _, achievementTbl in ipairs(userAchievements) do
        local achType = achievementTbl['type']
        if achType and typeDefinitions[achType] and typeDefinitions[achType]['type'] == "badge" then
                local newAchievement = {
                    type = achType,
                    date = achievementTbl['date'] or '',
                    name = typeDefinitions[achType].name or achType,
                    category = typeDefinitions[achType].category
                }
            table.insert(badgeAchievements, newAchievement)
        end
    end
 
    return badgeAchievements
end
 
--------------------------------------------------------------------------------
-- Get a user-friendly name for a given achievement type
-- @param achievementType - The achievement type ID
-- @param frame - The Scribunto frame object for preprocessing
-- @return String containing the user-friendly name
--------------------------------------------------------------------------------
function Achievements.getAchievementName(achievementType, frame)
     if not achievementType or achievementType == '' then
         return 'Unknown'
     end
     end
    local types = Achievements.loadTypes(frame)
      
      
     local data = Achievements.loadData()
    -- Try to match achievement ID
     local userAchievements = data.user_achievements[username]
    for _, typeData in ipairs(types) do
        if typeData.id == achievementType then
            if typeData.name and typeData.name ~= "" then
                return typeData.name
            else
                return achievementType
            end
        end
    end
 
    return achievementType
end
 
--------------------------------------------------------------------------------
-- Find the top-tier Title achievement for the user (lowest tier number)
-- Return the CSS class and the readable achievement name
-- @param pageId - The page ID to get the title achievement for
-- @param frame - The Scribunto frame object for preprocessing
-- @return CSS class, display name
--------------------------------------------------------------------------------
function Achievements.getTitleClass(pageId, frame)
    if not pageId or pageId == '' then
        return '', ''
    end
 
     local userAchievements = Achievements.getUserAchievements(pageId)
    if #userAchievements == 0 then
        return '', ''
    end
 
     local types = Achievements.loadTypes(frame)
    local highestTier = 999
    local highestAchievement = nil
 
    for _, achievement in ipairs(userAchievements) do
        local achType = achievement["type"]
       
        for _, typeData in ipairs(types) do
            if typeData.id == achType then
                local tier = typeData.tier or 999
                if tier < highestTier then
                    highestTier = tier
                    highestAchievement = typeData
                end
            end
        end
    end
 
    if not highestAchievement or not highestAchievement.id then
        return '', ''
    end
 
    local cssClass = "achievement-" .. highestAchievement.id
    local displayName = highestAchievement.name or highestAchievement.id or "Award"
      
      
     return userAchievements and #userAchievements > 0
     return cssClass, displayName
end
end


--[[
--------------------------------------------------------------------------------
Gets the highest tier achievement for a user:
-- Renders a box with the top-tier achievement for the user
@param username string The username to check (with or without "User:" prefix)
-- @param pageId - The page ID to render the achievement box for
@return table|nil The achievement type data or nil if user has no achievements
-- @param frame - The Scribunto frame object for preprocessing
]]
-- @return HTML string containing the achievement box
function Achievements.getHighestAchievement(username)
--------------------------------------------------------------------------------
     if not username or username == '' then return nil end
function Achievements.renderAchievementBox(pageId, frame)
     if not pageId or pageId == '' then
        return ''
    end
 
    local userAchievements = Achievements.getUserAchievements(pageId)
    if #userAchievements == 0 then
        return ''
    end
   
    local types = Achievements.loadTypes(frame)
      
      
     -- Normalize username (ensure it has User: prefix)
     -- Build a lookup table for achievement type definitions
     if not username:match('^User:') then
    local typeDefinitions = {}
         username = 'User:' .. username
    for _, typeData in ipairs(types) do
        if typeData.id and typeData.name then
            typeDefinitions[typeData.id] = {
                name = typeData.name,
                tier = typeData.tier or 999
            }
        end
    end
 
    -- Look for the highest-tier Title achievement (lowest tier number)
    local highestTier = 999
    local topAchType = nil
 
    for _, achievement in ipairs(userAchievements) do
        local achType = achievement.type
        if typeDefinitions[achType] and typeDefinitions[achType].tier < highestTier then
            highestTier = typeDefinitions[achType].tier
            topAchType = achType
        end
    end
 
    -- If we found an achievement, render it
    if topAchType and typeDefinitions[topAchType] then
        local achName = typeDefinitions[topAchType].name or topAchType
       
        return string.format(
            '<div class="achievement-box-simple" data-achievement-type="%s">%s</div>',
            topAchType,
            htmlEncode(achName)
        )
    end
 
    return ''
end
 
--------------------------------------------------------------------------------
-- Get page name for a given page ID
-- @param pageId - The page ID to get the name for
-- @return String containing the page name
--------------------------------------------------------------------------------
function Achievements.getPageName(pageId)
     if not pageId or pageId == '' then
         return ''
     end
     end
      
      
     local data = Achievements.loadData()
     local data = Achievements.loadData()
     local userAchievements = data.user_achievements[username]
     if not data or not data.user_achievements then
        return ''
    end
      
      
     if not userAchievements or #userAchievements == 0 then return nil end
     local key = tostring(pageId)
    local userEntry = data.user_achievements[key]
      
      
     -- Find achievement with lowest tier number (highest importance)
     -- Check if entry exists with string key
     local highestAchievement = nil
     if userEntry and userEntry.page_name then
     local highestTier = 999
        return userEntry.page_name
     end
      
      
     for _, achievement in ipairs(userAchievements) do
     -- Try numeric key as fallback
         local achievementType = achievement.type
    local numKey = tonumber(key)
         for _, typeData in ipairs(data.achievement_types) do
    if numKey then
            if typeData.id == achievementType and (typeData.tier or 999) < highestTier then
         userEntry = data.user_achievements[numKey]
                highestAchievement = typeData
         if userEntry and userEntry.page_name then
                highestTier = typeData.tier or 999
            return userEntry.page_name
            end
         end
         end
     end
     end
      
      
     return highestAchievement
     return ''
end
end


--[[
--------------------------------------------------------------------------------
Gets the CSS class for the highest achievement to be applied to the template title:
-- Retrieve a specific achievement if present, by type
@param username string The username to check
-- @param pageId - The page ID to get the achievement for
@return string The CSS class name or empty string if no achievement
-- @param achievementType - The achievement type ID to look for
]]
-- @return Achievement object or nil if not found
function Achievements.getTitleClass(username)
--------------------------------------------------------------------------------
     local achievement = Achievements.getHighestAchievement(username)
function Achievements.getSpecificAchievement(pageId, achievementType)
    if not achievement then return '' end
    if not pageId or not achievementType or pageId == '' then
        return nil
    end
 
     local userAchievements = Achievements.getUserAchievements(pageId)
      
      
     return 'achievement-' .. achievement.id
     -- Direct lookup for the requested achievement type
    for _, achievementTbl in ipairs(userAchievements) do
        if achievementTbl["type"] == achievementType then
local def = Achievements.getAchievementDefinition(achievementType)
            return {
                type    = achievementTbl.type,
                date    = achievementTbl.date or '',
                name    = def and def.name or achievementType,
                category = def and def.category
            }
        end
    end
 
    return nil
end
end


--[[
--------------------------------------------------------------------------------
Gets all achievements for a user, formatted for display:
-- Get achievement definition directly from JSON data
@param username string The username to check
-- @param achievementType - The achievement type ID to get the definition for
@return table Array of achievement data objects for display
-- @param frame - The Scribunto frame object for preprocessing
]]
-- @return Achievement type definition or nil if not found
function Achievements.getUserAchievements(username)
--------------------------------------------------------------------------------
     if not username or username == '' then return {} end
function Achievements.getAchievementDefinition(achievementType, frame)
     if not achievementType or achievementType == '' then
        return nil
    end
   
    local types = Achievements.loadTypes(frame)
   
    -- Direct lookup in achievement_types array
    for _, typeData in ipairs(types) do
        if typeData.id == achievementType then
            return typeData
        end
    end
      
      
     -- Normalize username (ensure it has User: prefix)
     return nil
     if not username:match('^User:') then
end
         username = 'User:' .. username
 
--------------------------------------------------------------------------------
-- Find and return title achievement for the user if one exists
-- This specifically looks for achievements with type="title"
-- Return the CSS class, readable achievement name, and achievement ID (or empty strings if none found)
-- @param pageId - The page ID to get the title achievement for
-- @param frame - The Scribunto frame object for preprocessing
-- @return achievementId, displayName, achievementId
--------------------------------------------------------------------------------
function Achievements.getTitleAchievement(pageId, frame)
     if not pageId or pageId == '' then
         return nil
    end
 
    local userAchievements = Achievements.getUserAchievements(pageId)
    if #userAchievements == 0 then
        return nil
     end
     end
    local types = Achievements.loadTypes(frame)
      
      
     local data = Achievements.loadData()
    -- Build a table of achievement definitions for quick lookup
     local userAchievements = data.user_achievements[username] or {}
     local typeDefinitions = {}
     local result = {}
    for _, typeData in ipairs(types) do
        typeDefinitions[typeData.id] = typeData
    end
 
    -- Find title achievements only
     local highestTier = 999
     local titleAchievement = nil
      
      
     for _, achievement in ipairs(userAchievements) do
     for _, achievement in ipairs(userAchievements) do
         local achievementType = achievement.type
         local achType = achievement["type"]
         for _, typeData in ipairs(data.achievement_types) do
         if achType then
             if typeData.id == achievementType then
            local typeData = typeDefinitions[achType]
                 table.insert(result, {
             if typeData and typeData["type"] == "title" then
                    id = typeData.id,
                 local tier = typeData.tier or 999
                    name = typeData.name,
                if tier < highestTier then
                     description = typeData.description,
                     highestTier = tier
                    icon = typeData.display.icon,
                     titleAchievement = typeData
                    color = typeData.display.color,
                 end
                     background = typeData.display.background,
                    granted_date = achievement.granted_date
                 })
             end
             end
         end
         end
     end
     end
   
 
    -- Sort by tier
     return titleAchievement
    table.sort(result, function(a, b)
        local tierA = 999
        local tierB = 999
       
        for _, typeData in ipairs(data.achievement_types) do
            if typeData.id == a.id then tierA = typeData.tier or 999 end
            if typeData.id == b.id then tierB = typeData.tier or 999 end
        end
       
        return tierA < tierB
    end)
   
     return result
end
end


--[[
-- Renders a title block with achievement integration
Renders HTML for an achievement box to display in templates:
function Achievements.renderTitleBlockWithAchievement(args, titleClass, titleText, achievementClass, achievementId, achievementName)
@param username string The username to render achievements for
     titleClass = titleClass or "template-title"
@return string HTML for the achievement box or empty string if no achievements
]]
function Achievements.renderAchievementBox(username)
     local achievements = Achievements.getUserAchievements(username)
    if #achievements == 0 then return '' end
      
      
     local html = '<div class="achievement-box">'
     -- Only add achievement attributes if they exist
     html = html .. '<div class="achievement-box-title">Achievements</div>'
     if achievementClass and achievementClass ~= "" and achievementId and achievementId ~= "" then
    html = html .. '<div class="achievement-badges">'
         return string.format(
   
             '|-\n! colspan="2" class="%s %s" data-achievement-id="%s" data-achievement-name="%s" | %s',
    for _, achievement in ipairs(achievements) do
             titleClass, achievementClass, achievementId, achievementName, titleText
         html = html .. string.format(
             '<div class="achievement-badge" style="color: %s; background-color: %s;" title="%s">%s %s</div>',
             achievement.color,
            achievement.background,
            mw.text.htmlEncode(achievement.description or ''),
            achievement.icon or '',
            mw.text.htmlEncode(achievement.name or '')
         )
         )
    else
        -- Clean row with no achievement data
        return string.format('|-\n! colspan="2" class="%s" | %s', titleClass, titleText)
     end
     end
   
    html = html .. '</div></div>'
    return html
end
end


--[[
--------------------------------------------------------------------------------
Tracks a page that displays achievements for cache purging
-- Generate wikitext category links for a given list of achievements
Note: This would ideally update the JSON with page references, but
-- @param achievements - An array of user achievement objects
      for now we rely on the cache version mechanism for invalidation
-- @param frame - The Scribunto frame object
@param pageName string The page name to track
-- @return A string of wikitext category links, e.g., "[[Category:Cat1]][[Category:Cat2]]"
@return boolean Always returns true (for future expansion)
--------------------------------------------------------------------------------
]]
function Achievements.getCategoryLinks(achievements, frame)
function Achievements.trackPage(pageName)
    if not achievements or #achievements == 0 then
     -- This would ideally be implemented to write back to the JSON
        return ""
     -- For now, we just return true and rely on version-based cache invalidation
    end
     return true
 
    local types = Achievements.loadTypes(frame)
    local typeDefinitions = {}
    for _, typeData in ipairs(types) do
        typeDefinitions[typeData.id] = typeData
    end
 
    local categoryLinks = {}
     local foundCategories = {} -- To prevent duplicate categories
 
     for _, ach in ipairs(achievements) do
        local achType = ach['type']
        local definition = typeDefinitions[achType]
       
        if definition and definition.category and definition.category ~= "" and not foundCategories[definition.category] then
            table.insert(categoryLinks, "[[Category:" .. definition.category .. "]]")
            foundCategories[definition.category] = true
        end
    end
 
     return table.concat(categoryLinks)
end
end


-- Return the module
return Achievements
return Achievements

Latest revision as of 02:56, 25 August 2025

Documentation for this module may be created at Module:AchievementSystem/doc

--[[
* Name: AchievementSystem
* Author: Mark W. Datysgeld
* Description: Comprehensive achievement system that manages user badges and titles throughout ICANNWiki, loading data from MediaWiki JSON files and providing rendering functions for Person templates
* Notes: Loads from MediaWiki:AchievementData.json (user assignments) and MediaWiki:AchievementList.json (type definitions). CSS styling defined in Templates.css using achievement-{id} format. Includes caching and fallback mechanisms for robust JSON handling
]]

---@class UserAchievement
---@field type string
---@field date? string

local Achievements = {}

--------------------------------------------------------------------------------
-- JSON Handling
--------------------------------------------------------------------------------
-- Helper function to ensure we get an array
local function ensureArray(value)
    if type(value) ~= "table" then
        return {}
    end
    
    -- Check if it's an array-like table
    local isArray = true
    local count = 0
    for _ in pairs(value) do
        count = count + 1
    end
    
    -- If it has no numeric indices or is empty, return empty array
    if count == 0 then
        return {}
    end
    
    -- If it's a single string, wrap it in an array
    if count == 1 and type(value[1]) == "string" then
        return {value[1]}
    end
    
    -- If it has a single non-array value, try to convert it to an array
    if count == 1 and next(value) and type(next(value)) ~= "number" then
        local k, v = next(value)
        if type(v) == "string" then
            return {v}
        end
    end
    
    -- Return the original table if it seems to be an array
    return value
end

-- Use MediaWiki's built-in JSON functions directly
local function jsonDecode(jsonString)
    if not jsonString then return nil end
    
    if mw.text and mw.text.jsonDecode then
        local success, result = pcall(function()
            -- Use WITHOUT PRESERVE_KEYS flag to ensure proper array handling
            return mw.text.jsonDecode(jsonString)
        end)
        
        if success and result then
            return result
        end
    end
    
    return nil
end

-- Simple HTML encode fallback
local function htmlEncode(str)
    if mw.text and mw.text.htmlEncode then
        return mw.text.htmlEncode(str or '')
    else
        return (str or '')
            :gsub('&', '&amp;')
            :gsub('<', '&lt;')
            :gsub('>', '&gt;')
            :gsub('"', '&quot;')
    end
end

--------------------------------------------------------------------------------
-- Configuration, Default Data, and Cache
--------------------------------------------------------------------------------
local ACHIEVEMENT_DATA_PAGE = 'MediaWiki:AchievementData.json'
local ACHIEVEMENT_LIST_PAGE = 'MediaWiki:AchievementList.json'
local dataCache = nil
local typesCache = nil

local DEFAULT_DATA = {
    schema_version = 2,
    last_updated = os.date('!%Y-%m-%dT%H:%M:%SZ'),
    achievement_types = {},
    user_achievements = {},
}

--------------------------------------------------------------------------------
-- Load achievement types from the JSON page
-- @param frame - The Scribunto frame object for preprocessing
-- @return Array of achievement type definitions
--------------------------------------------------------------------------------
function Achievements.loadTypes(frame)
    -- Use the request-level cache if we already loaded data once
    if typesCache then
        return typesCache
    end

    local success, types = pcall(function()
        -- Get the JSON content using frame:preprocess if available
        local jsonText
        if frame and type(frame) == "table" and frame.preprocess then
            -- Make sure frame is valid and has preprocess method
            local preprocessSuccess, preprocessResult = pcall(function()
                return frame:preprocess('{{MediaWiki:AchievementList.json}}')
            end)
            
            if preprocessSuccess and preprocessResult then
                jsonText = preprocessResult
            end
        end
        
        -- If we couldn't get JSON from frame:preprocess, fall back to direct content loading
        if not jsonText then
            -- Try using mw.loadJsonData first (preferred method)
            if mw.loadJsonData then
                local loadJsonSuccess, jsonData = pcall(function()
                    return mw.loadJsonData(ACHIEVEMENT_LIST_PAGE)
                end)
                
                if loadJsonSuccess and jsonData and type(jsonData) == 'table' and jsonData.achievement_types then
                    return jsonData.achievement_types
                end
            end
            
            -- Direct content loading approach as fallback
            local pageTitle = mw.title.new(ACHIEVEMENT_LIST_PAGE)
            if pageTitle and pageTitle.exists then
                -- Get raw content from the wiki page
                local contentSuccess, content = pcall(function()
                    return pageTitle:getContent()
                end)
                
                if contentSuccess and content and content ~= "" then
                    -- Remove any BOM or leading whitespace that might cause issues
                    content = content:gsub("^%s+", "")
                    if content:byte(1) == 239 and content:byte(2) == 187 and content:byte(3) == 191 then
                        content = content:sub(4)
                    end
                    
                    jsonText = content
                    
                    -- Try different JSON decode approaches
                    if jsonText and mw.text and mw.text.jsonDecode then
                        -- First try WITHOUT PRESERVE_KEYS flag (standard approach)
                        local jsonDecodeSuccess, jsonData = pcall(function()
                            return mw.text.jsonDecode(jsonText)
                        end)
                        
                        if jsonDecodeSuccess and jsonData and jsonData.achievement_types then
                            return jsonData.achievement_types
                        end
                        
                        -- If that failed, try with JSON_TRY_FIXING flag
                        jsonDecodeSuccess, jsonData = pcall(function()
                            return mw.text.jsonDecode(jsonText, mw.text.JSON_TRY_FIXING)
                        end)
                        
                        if jsonDecodeSuccess and jsonData and jsonData.achievement_types then
                            return jsonData.achievement_types
                        end
                    end
                end
            end
            
            -- If we couldn't load from AchievementList.json, fall back to AchievementData.json
            local data = Achievements.loadData(frame)
            if data and data.achievement_types then
                return data.achievement_types
            end
        else
            -- We have jsonText from frame:preprocess, try to decode it
            if jsonText and mw.text and mw.text.jsonDecode then
                -- First try WITHOUT PRESERVE_KEYS flag (standard approach)
                local jsonDecodeSuccess, jsonData = pcall(function()
                    return mw.text.jsonDecode(jsonText)
                end)
                
                if jsonDecodeSuccess and jsonData and jsonData.achievement_types then
                    return jsonData.achievement_types
                end
                
                -- If that failed, try with JSON_TRY_FIXING flag
                jsonDecodeSuccess, jsonData = pcall(function()
                    return mw.text.jsonDecode(jsonText, mw.text.JSON_TRY_FIXING)
                end)
                
                if jsonDecodeSuccess and jsonData and jsonData.achievement_types then
                    return jsonData.achievement_types
                end
            end
            
            -- If we couldn't decode the JSON, fall back to AchievementData.json
            local data = Achievements.loadData(frame)
            if data and data.achievement_types then
                return data.achievement_types
            end
        end
        
        -- As an absolute last resort, return an empty array
        return {}
    end)

    if not success or not types then
        -- If there was an error, fall back to AchievementData.json
        local data = Achievements.loadData(frame)
        if data and data.achievement_types then
            typesCache = data.achievement_types
            return typesCache
        end
        types = {}
    end

    typesCache = types
    return types
end

--------------------------------------------------------------------------------
-- Load achievement data from the JSON page
-- @param frame - The Scribunto frame object for preprocessing
-- @return Table containing the full achievement data
--------------------------------------------------------------------------------
function Achievements.loadData(frame)
    -- Use the request-level cache if we already loaded data once
    if dataCache then
        return dataCache
    end

    local success, data = pcall(function()
        -- Get the JSON content using frame:preprocess if available
        local jsonText
        if frame and type(frame) == "table" and frame.preprocess then
            -- Make sure frame is valid and has preprocess method
            local preprocessSuccess, preprocessResult = pcall(function()
                return frame:preprocess('{{MediaWiki:AchievementData.json}}')
            end)
            
            if preprocessSuccess and preprocessResult then
                jsonText = preprocessResult
            end
        end
        
        -- If we couldn't get JSON from frame:preprocess, fall back to direct content loading
        if not jsonText then
            -- Try using mw.loadJsonData first (preferred method)
            if mw.loadJsonData then
                local loadJsonSuccess, jsonData = pcall(function()
                    return mw.loadJsonData(ACHIEVEMENT_DATA_PAGE)
                end)
                
                if loadJsonSuccess and jsonData and type(jsonData) == 'table' then
                    return jsonData
                end
            end
            
            -- Direct content loading approach as fallback
            local pageTitle = mw.title.new(ACHIEVEMENT_DATA_PAGE)
            if not pageTitle or not pageTitle.exists then
                return DEFAULT_DATA
            end
            
            -- Get raw content from the wiki page
            local contentSuccess, content = pcall(function()
                return pageTitle:getContent()
            end)
            
            if contentSuccess and content and content ~= "" then
                -- Remove any BOM or leading whitespace that might cause issues
                content = content:gsub("^%s+", "")
                if content:byte(1) == 239 and content:byte(2) == 187 and content:byte(3) == 191 then
                    content = content:sub(4)
                end
                
                jsonText = content
            else
                return DEFAULT_DATA
            end
        end
        
        -- Try different JSON decode approaches
        if jsonText and mw.text and mw.text.jsonDecode then
            -- First try WITHOUT PRESERVE_KEYS flag (standard approach)
            local jsonDecodeSuccess, jsonData = pcall(function()
                return mw.text.jsonDecode(jsonText)
            end)
            
            if jsonDecodeSuccess and jsonData then
                return jsonData
            end
            
            -- If that failed, try with JSON_TRY_FIXING flag
            jsonDecodeSuccess, jsonData = pcall(function()
                return mw.text.jsonDecode(jsonText, mw.text.JSON_TRY_FIXING)
            end)
            
            if jsonDecodeSuccess and jsonData then
                return jsonData
            end
        end
        -- As an absolute last resort, use local default data
        return DEFAULT_DATA
    end)

    if not success or not data then
        data = DEFAULT_DATA
    end

    dataCache = data
    return data
end

--------------------------------------------------------------------------------
-- Get user achievements
-- @param pageId - The page ID to get achievements for
-- @return Array of achievement objects for the specified page
--------------------------------------------------------------------------------
local userAchievementsCache = {}

---@return UserAchievement[]
function Achievements.getUserAchievements(pageId)
    if not pageId or pageId == '' then
        return {}
    end
    
    -- Check cache first
    local cacheKey = tostring(pageId)
    if userAchievementsCache[cacheKey] then
        return userAchievementsCache[cacheKey]
    end

    local data = Achievements.loadData()
    if not data or not data.user_achievements then
        return {}
    end

    local key = cacheKey
    local userEntry = data.user_achievements[key]
    
    -- If found with string key, return achievements
    if userEntry and userEntry.achievements then
        local achievements = ensureArray(userEntry.achievements)
        userAchievementsCache[cacheKey] = achievements
        return achievements
    end
    
    -- Try numeric key as fallback
    local numKey = tonumber(key)
    if numKey then
        userEntry = data.user_achievements[numKey]
        if userEntry and userEntry.achievements then
            local achievements = ensureArray(userEntry.achievements)
            userAchievementsCache[cacheKey] = achievements
            return achievements
        end
    end
    
    -- Cache empty result to avoid repeated lookups
    userAchievementsCache[cacheKey] = {}
    return {}
end

--------------------------------------------------------------------------------
-- Check if a page/user has any achievements
-- @param pageId - The page ID to check
-- @return Boolean indicating if the page has any achievements
--------------------------------------------------------------------------------
function Achievements.hasAchievements(pageId)
    if not pageId or pageId == '' then
        return false
    end

    local userAchievements = Achievements.getUserAchievements(pageId)
    return #userAchievements > 0
end

--------------------------------------------------------------------------------
-- Get all badge-type achievements for a user
-- @param pageId - The page ID to check
-- @param frame - The Scribunto frame object for preprocessing
-- @return Array of badge achievement objects
--------------------------------------------------------------------------------
function Achievements.getBadgeAchievements(pageId, frame)
    if not pageId or pageId == '' then
        return {}
    end

    local userAchievements = Achievements.getUserAchievements(pageId)
    if #userAchievements == 0 then
        return {}
    end

    local types = Achievements.loadTypes(frame)
    
    -- Build a lookup table for achievement types for efficient access
    local typeDefinitions = {}
    for _, typeData in ipairs(types) do
        if typeData.id and typeData.type then
            typeDefinitions[typeData.id] = typeData
        end
    end
    
    local badgeAchievements = {}
    -- Filter user achievements to only include badge types
    for _, achievementTbl in ipairs(userAchievements) do
        local achType = achievementTbl['type']
        if achType and typeDefinitions[achType] and typeDefinitions[achType]['type'] == "badge" then
                local newAchievement = {
                    type = achType,
                    date = achievementTbl['date'] or '',
                    name = typeDefinitions[achType].name or achType,
                    category = typeDefinitions[achType].category
                }
            table.insert(badgeAchievements, newAchievement)
        end
    end

    return badgeAchievements
end

--------------------------------------------------------------------------------
-- Get a user-friendly name for a given achievement type
-- @param achievementType - The achievement type ID
-- @param frame - The Scribunto frame object for preprocessing
-- @return String containing the user-friendly name
--------------------------------------------------------------------------------
function Achievements.getAchievementName(achievementType, frame)
    if not achievementType or achievementType == '' then
        return 'Unknown'
    end

    local types = Achievements.loadTypes(frame)
    
    -- Try to match achievement ID
    for _, typeData in ipairs(types) do
        if typeData.id == achievementType then
            if typeData.name and typeData.name ~= "" then
                return typeData.name
            else
                return achievementType
            end
        end
    end

    return achievementType
end

--------------------------------------------------------------------------------
-- Find the top-tier Title achievement for the user (lowest tier number)
-- Return the CSS class and the readable achievement name
-- @param pageId - The page ID to get the title achievement for
-- @param frame - The Scribunto frame object for preprocessing
-- @return CSS class, display name
--------------------------------------------------------------------------------
function Achievements.getTitleClass(pageId, frame)
    if not pageId or pageId == '' then
        return '', ''
    end

    local userAchievements = Achievements.getUserAchievements(pageId)
    if #userAchievements == 0 then
        return '', ''
    end

    local types = Achievements.loadTypes(frame)
    local highestTier = 999
    local highestAchievement = nil

    for _, achievement in ipairs(userAchievements) do
        local achType = achievement["type"]
        
        for _, typeData in ipairs(types) do
            if typeData.id == achType then
                local tier = typeData.tier or 999
                if tier < highestTier then
                    highestTier = tier
                    highestAchievement = typeData
                end
            end
        end
    end

    if not highestAchievement or not highestAchievement.id then
        return '', ''
    end

    local cssClass = "achievement-" .. highestAchievement.id
    local displayName = highestAchievement.name or highestAchievement.id or "Award"
    
    return cssClass, displayName
end

--------------------------------------------------------------------------------
-- Renders a box with the top-tier achievement for the user
-- @param pageId - The page ID to render the achievement box for
-- @param frame - The Scribunto frame object for preprocessing
-- @return HTML string containing the achievement box
--------------------------------------------------------------------------------
function Achievements.renderAchievementBox(pageId, frame)
    if not pageId or pageId == '' then
        return ''
    end

    local userAchievements = Achievements.getUserAchievements(pageId)
    if #userAchievements == 0 then
        return ''
    end
    
    local types = Achievements.loadTypes(frame)
    
    -- Build a lookup table for achievement type definitions
    local typeDefinitions = {}
    for _, typeData in ipairs(types) do
        if typeData.id and typeData.name then
            typeDefinitions[typeData.id] = {
                name = typeData.name,
                tier = typeData.tier or 999
            }
        end
    end

    -- Look for the highest-tier Title achievement (lowest tier number)
    local highestTier = 999
    local topAchType = nil

    for _, achievement in ipairs(userAchievements) do
        local achType = achievement.type
        if typeDefinitions[achType] and typeDefinitions[achType].tier < highestTier then
            highestTier = typeDefinitions[achType].tier
            topAchType = achType
        end
    end

    -- If we found an achievement, render it
    if topAchType and typeDefinitions[topAchType] then
        local achName = typeDefinitions[topAchType].name or topAchType
        
        return string.format(
            '<div class="achievement-box-simple" data-achievement-type="%s">%s</div>',
            topAchType,
            htmlEncode(achName)
        )
    end

    return ''
end

--------------------------------------------------------------------------------
-- Get page name for a given page ID
-- @param pageId - The page ID to get the name for
-- @return String containing the page name
--------------------------------------------------------------------------------
function Achievements.getPageName(pageId)
    if not pageId or pageId == '' then
        return ''
    end
    
    local data = Achievements.loadData()
    if not data or not data.user_achievements then
        return ''
    end
    
    local key = tostring(pageId)
    local userEntry = data.user_achievements[key]
    
    -- Check if entry exists with string key
    if userEntry and userEntry.page_name then
        return userEntry.page_name
    end
    
    -- Try numeric key as fallback
    local numKey = tonumber(key)
    if numKey then
        userEntry = data.user_achievements[numKey]
        if userEntry and userEntry.page_name then
            return userEntry.page_name
        end
    end
    
    return ''
end

--------------------------------------------------------------------------------
-- Retrieve a specific achievement if present, by type
-- @param pageId - The page ID to get the achievement for
-- @param achievementType - The achievement type ID to look for
-- @return Achievement object or nil if not found
--------------------------------------------------------------------------------
function Achievements.getSpecificAchievement(pageId, achievementType)
    if not pageId or not achievementType or pageId == '' then
        return nil
    end

    local userAchievements = Achievements.getUserAchievements(pageId)
    
    -- Direct lookup for the requested achievement type
    for _, achievementTbl in ipairs(userAchievements) do
        if achievementTbl["type"] == achievementType then
local def = Achievements.getAchievementDefinition(achievementType)
            return {
                type     = achievementTbl.type,
                date     = achievementTbl.date or '',
                name     = def and def.name or achievementType,
                category = def and def.category
            }
        end
    end

    return nil
end

--------------------------------------------------------------------------------
-- Get achievement definition directly from JSON data
-- @param achievementType - The achievement type ID to get the definition for
-- @param frame - The Scribunto frame object for preprocessing
-- @return Achievement type definition or nil if not found
--------------------------------------------------------------------------------
function Achievements.getAchievementDefinition(achievementType, frame)
    if not achievementType or achievementType == '' then
        return nil
    end
    
    local types = Achievements.loadTypes(frame)
    
    -- Direct lookup in achievement_types array
    for _, typeData in ipairs(types) do
        if typeData.id == achievementType then
            return typeData
        end
    end
    
    return nil
end

--------------------------------------------------------------------------------
-- Find and return title achievement for the user if one exists
-- This specifically looks for achievements with type="title"
-- Return the CSS class, readable achievement name, and achievement ID (or empty strings if none found)
-- @param pageId - The page ID to get the title achievement for
-- @param frame - The Scribunto frame object for preprocessing
-- @return achievementId, displayName, achievementId
--------------------------------------------------------------------------------
function Achievements.getTitleAchievement(pageId, frame)
    if not pageId or pageId == '' then
        return nil
    end

    local userAchievements = Achievements.getUserAchievements(pageId)
    if #userAchievements == 0 then
        return nil
    end

    local types = Achievements.loadTypes(frame)
    
    -- Build a table of achievement definitions for quick lookup
    local typeDefinitions = {}
    for _, typeData in ipairs(types) do
        typeDefinitions[typeData.id] = typeData
    end

    -- Find title achievements only
    local highestTier = 999
    local titleAchievement = nil
    
    for _, achievement in ipairs(userAchievements) do
        local achType = achievement["type"]
        if achType then
            local typeData = typeDefinitions[achType]
            if typeData and typeData["type"] == "title" then
                local tier = typeData.tier or 999
                if tier < highestTier then
                    highestTier = tier
                    titleAchievement = typeData
                end
            end
        end
    end

    return titleAchievement
end

-- Renders a title block with achievement integration
function Achievements.renderTitleBlockWithAchievement(args, titleClass, titleText, achievementClass, achievementId, achievementName)
    titleClass = titleClass or "template-title"
    
    -- Only add achievement attributes if they exist
    if achievementClass and achievementClass ~= "" and achievementId and achievementId ~= "" then
        return string.format(
            '|-\n! colspan="2" class="%s %s" data-achievement-id="%s" data-achievement-name="%s" | %s',
            titleClass, achievementClass, achievementId, achievementName, titleText
        )
    else
        -- Clean row with no achievement data
        return string.format('|-\n! colspan="2" class="%s" | %s', titleClass, titleText)
    end
end

--------------------------------------------------------------------------------
-- Generate wikitext category links for a given list of achievements
-- @param achievements - An array of user achievement objects
-- @param frame - The Scribunto frame object
-- @return A string of wikitext category links, e.g., "[[Category:Cat1]][[Category:Cat2]]"
--------------------------------------------------------------------------------
function Achievements.getCategoryLinks(achievements, frame)
    if not achievements or #achievements == 0 then
        return ""
    end

    local types = Achievements.loadTypes(frame)
    local typeDefinitions = {}
    for _, typeData in ipairs(types) do
        typeDefinitions[typeData.id] = typeData
    end

    local categoryLinks = {}
    local foundCategories = {} -- To prevent duplicate categories

    for _, ach in ipairs(achievements) do
        local achType = ach['type']
        local definition = typeDefinitions[achType]
        
        if definition and definition.category and definition.category ~= "" and not foundCategories[definition.category] then
            table.insert(categoryLinks, "[[Category:" .. definition.category .. "]]")
            foundCategories[definition.category] = true
        end
    end

    return table.concat(categoryLinks)
end

return Achievements