Module:AchievementSystem: Difference between revisions
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// via Wikitext Extension for VSCode |
// via Wikitext Extension for VSCode |
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local Achievements = {} | local Achievements = {} | ||
-------------------------------------------------------------------------------- | -------------------------------------------------------------------------------- | ||
| Line 64: | Line 59: | ||
if success and result then | if success and result then | ||
return result | return result | ||
end | end | ||
end | end | ||
return nil | return nil | ||
end | end | ||
| Line 132: | Line 124: | ||
-------------------------------------------------------------------------------- | -------------------------------------------------------------------------------- | ||
function Achievements.loadData(frame) | function Achievements.loadData(frame) | ||
-- Use the request-level cache if we already loaded data once | -- Use the request-level cache if we already loaded data once | ||
if dataCache then | if dataCache then | ||
return dataCache | return dataCache | ||
end | end | ||
| Line 145: | Line 134: | ||
if frame and type(frame) == "table" and frame.preprocess then | if frame and type(frame) == "table" and frame.preprocess then | ||
-- Make sure frame is valid and has preprocess method | -- Make sure frame is valid and has preprocess method | ||
local preprocessSuccess, preprocessResult = pcall(function() | local preprocessSuccess, preprocessResult = pcall(function() | ||
return frame:preprocess('{{MediaWiki:AchievementData.json}}') | return frame:preprocess('{{MediaWiki:AchievementData.json}}') | ||
| Line 152: | Line 140: | ||
if preprocessSuccess and preprocessResult then | if preprocessSuccess and preprocessResult then | ||
jsonText = preprocessResult | jsonText = preprocessResult | ||
end | end | ||
end | end | ||
| Line 159: | Line 145: | ||
-- If we couldn't get JSON from frame:preprocess, fall back to direct content loading | -- If we couldn't get JSON from frame:preprocess, fall back to direct content loading | ||
if not jsonText then | if not jsonText then | ||
-- Try using mw.loadJsonData first (preferred method) | -- Try using mw.loadJsonData first (preferred method) | ||
if mw.loadJsonData then | if mw.loadJsonData then | ||
local loadJsonSuccess, jsonData = pcall(function() | local loadJsonSuccess, jsonData = pcall(function() | ||
return mw.loadJsonData(ACHIEVEMENT_DATA_PAGE) | return mw.loadJsonData(ACHIEVEMENT_DATA_PAGE) | ||
| Line 170: | Line 152: | ||
if loadJsonSuccess and jsonData and type(jsonData) == 'table' then | if loadJsonSuccess and jsonData and type(jsonData) == 'table' then | ||
return jsonData | return jsonData | ||
end | end | ||
end | end | ||
| Line 180: | Line 159: | ||
local pageTitle = mw.title.new(ACHIEVEMENT_DATA_PAGE) | local pageTitle = mw.title.new(ACHIEVEMENT_DATA_PAGE) | ||
if not pageTitle or not pageTitle.exists then | if not pageTitle or not pageTitle.exists then | ||
return DEFAULT_DATA | return DEFAULT_DATA | ||
end | end | ||
| Line 190: | Line 168: | ||
if contentSuccess and content and content ~= "" then | if contentSuccess and content and content ~= "" then | ||
-- Remove any BOM or leading whitespace that might cause issues | -- Remove any BOM or leading whitespace that might cause issues | ||
content = content:gsub("^%s+", "") | content = content:gsub("^%s+", "") | ||
if content:byte(1) == 239 and content:byte(2) == 187 and content:byte(3) == 191 then | if content:byte(1) == 239 and content:byte(2) == 187 and content:byte(3) == 191 then | ||
content = content:sub(4) | content = content:sub(4) | ||
end | end | ||
| Line 201: | Line 176: | ||
jsonText = content | jsonText = content | ||
else | else | ||
return DEFAULT_DATA | return DEFAULT_DATA | ||
end | end | ||
| Line 214: | Line 188: | ||
if jsonDecodeSuccess and jsonData then | if jsonDecodeSuccess and jsonData then | ||
return jsonData | return jsonData | ||
end | end | ||
| Line 224: | Line 197: | ||
if jsonDecodeSuccess and jsonData then | if jsonDecodeSuccess and jsonData then | ||
return jsonData | return jsonData | ||
end | end | ||
end | end | ||
-- As absolute last resort, use local default data | -- As absolute last resort, use local default data | ||
return DEFAULT_DATA | return DEFAULT_DATA | ||
end) | end) | ||
if not success or not data then | if not success or not data then | ||
data = DEFAULT_DATA | data = DEFAULT_DATA | ||
end | end | ||
| Line 257: | Line 218: | ||
function Achievements.getUserAchievements(pageId) | function Achievements.getUserAchievements(pageId) | ||
if not pageId or pageId == '' then | if not pageId or pageId == '' then | ||
return {} | return {} | ||
end | end | ||
| Line 263: | Line 223: | ||
local data = Achievements.loadData() | local data = Achievements.loadData() | ||
if not data or not data.user_achievements then | if not data or not data.user_achievements then | ||
return {} | return {} | ||
end | end | ||
local key = tostring(pageId) | local key = tostring(pageId) | ||
-- Try string key first | -- Try string key first | ||
local userAchievements = data.user_achievements[key] or {} | local userAchievements = data.user_achievements[key] or {} | ||
if #userAchievements > 0 then | if #userAchievements > 0 then | ||
return ensureArray(userAchievements) | return ensureArray(userAchievements) | ||
end | end | ||
| Line 280: | Line 237: | ||
local numKey = tonumber(key) | local numKey = tonumber(key) | ||
if numKey and data.user_achievements[numKey] then | if numKey and data.user_achievements[numKey] then | ||
return ensureArray(data.user_achievements[numKey]) | return ensureArray(data.user_achievements[numKey]) | ||
end | end | ||
| Line 288: | Line 244: | ||
local alt = "n" .. key | local alt = "n" .. key | ||
if data.user_achievements[alt] and #data.user_achievements[alt] > 0 then | if data.user_achievements[alt] and #data.user_achievements[alt] > 0 then | ||
return ensureArray(data.user_achievements[alt]) | return ensureArray(data.user_achievements[alt]) | ||
end | end | ||
| Line 296: | Line 251: | ||
for userId, achievements in pairs(data.user_achievements) do | for userId, achievements in pairs(data.user_achievements) do | ||
if tostring(userId) == key then | if tostring(userId) == key then | ||
return ensureArray(achievements) | return ensureArray(achievements) | ||
end | end | ||
end | end | ||
return {} | return {} | ||
end | end | ||
| Line 322: | Line 275: | ||
function Achievements.getAchievementName(achievementType) | function Achievements.getAchievementName(achievementType) | ||
if not achievementType or achievementType == '' then | if not achievementType or achievementType == '' then | ||
return 'Unknown' | return 'Unknown' | ||
end | end | ||
local data = Achievements.loadData() | local data = Achievements.loadData() | ||
if not data or not data.achievement_types then | if not data or not data.achievement_types then | ||
return achievementType | return achievementType | ||
end | end | ||
| Line 338: | Line 287: | ||
if typeData.id == achievementType then | if typeData.id == achievementType then | ||
if typeData.name and typeData.name ~= "" then | if typeData.name and typeData.name ~= "" then | ||
return typeData.name | return typeData.name | ||
else | else | ||
return achievementType | return achievementType | ||
end | end | ||
| Line 347: | Line 294: | ||
end | end | ||
return achievementType | return achievementType | ||
end | end | ||
| Line 362: | Line 303: | ||
function Achievements.getTitleClass(pageId) | function Achievements.getTitleClass(pageId) | ||
if not pageId or pageId == '' then | if not pageId or pageId == '' then | ||
return '', '' | return '', '' | ||
end | end | ||
| Line 368: | Line 308: | ||
local userAchievements = Achievements.getUserAchievements(pageId) | local userAchievements = Achievements.getUserAchievements(pageId) | ||
if #userAchievements == 0 then | if #userAchievements == 0 then | ||
return '', '' | return '', '' | ||
end | end | ||
| Line 378: | Line 317: | ||
for _, achievement in ipairs(userAchievements) do | for _, achievement in ipairs(userAchievements) do | ||
local achType = achievement.type | local achType = achievement.type | ||
for _, typeData in ipairs(data.achievement_types) do | for _, typeData in ipairs(data.achievement_types) do | ||
if typeData.id == achType then | if typeData.id == achType then | ||
local tier = typeData.tier or 999 | local tier = typeData.tier or 999 | ||
if tier < highestTier then | if tier < highestTier then | ||
highestTier = tier | highestTier = tier | ||
highestAchievement = typeData | highestAchievement = typeData | ||
end | end | ||
end | end | ||
| Line 394: | Line 330: | ||
if not highestAchievement or not highestAchievement.id then | if not highestAchievement or not highestAchievement.id then | ||
return '', '' | return '', '' | ||
end | end | ||
| Line 400: | Line 335: | ||
local cssClass = "achievement-" .. highestAchievement.id | local cssClass = "achievement-" .. highestAchievement.id | ||
local displayName = highestAchievement.name or highestAchievement.id or "Award" | local displayName = highestAchievement.name or highestAchievement.id or "Award" | ||
return cssClass, displayName | return cssClass, displayName | ||
| Line 471: | Line 404: | ||
-------------------------------------------------------------------------------- | -------------------------------------------------------------------------------- | ||
function Achievements.getSpecificAchievement(pageId, achievementType) | function Achievements.getSpecificAchievement(pageId, achievementType) | ||
if not pageId or not achievementType or pageId == '' then | if not pageId or not achievementType or pageId == '' then | ||
return nil | return nil | ||
end | end | ||
| Line 484: | Line 413: | ||
for _, achievement in ipairs(userAchievements) do | for _, achievement in ipairs(userAchievements) do | ||
if achievement.type == achievementType then | if achievement.type == achievementType then | ||
return achievement | return achievement | ||
end | end | ||
end | end | ||
return nil | return nil | ||
end | end | ||
| Line 498: | Line 425: | ||
function Achievements.getAchievementDefinition(achievementType) | function Achievements.getAchievementDefinition(achievementType) | ||
if not achievementType or achievementType == '' then | if not achievementType or achievementType == '' then | ||
return nil | return nil | ||
end | end | ||
| Line 504: | Line 430: | ||
local data = Achievements.loadData() | local data = Achievements.loadData() | ||
if not data or not data.achievement_types then | if not data or not data.achievement_types then | ||
return nil | return nil | ||
end | end | ||
| Line 511: | Line 436: | ||
for _, typeData in ipairs(data.achievement_types) do | for _, typeData in ipairs(data.achievement_types) do | ||
if typeData.id == achievementType then | if typeData.id == achievementType then | ||
return typeData | return typeData | ||
end | end | ||
end | end | ||
return nil | return nil | ||
end | end | ||
| Line 562: | Line 485: | ||
function Achievements.getTitleAchievement(pageId) | function Achievements.getTitleAchievement(pageId) | ||
if not pageId or pageId == '' then | if not pageId or pageId == '' then | ||
return '', '', '' | return '', '', '' | ||
end | end | ||
| Line 568: | Line 490: | ||
local userAchievements = Achievements.getUserAchievements(pageId) | local userAchievements = Achievements.getUserAchievements(pageId) | ||
if #userAchievements == 0 then | if #userAchievements == 0 then | ||
return '', '', '' | return '', '', '' | ||
end | end | ||
| Line 583: | Line 504: | ||
local highestTier = 999 | local highestTier = 999 | ||
local titleAchievement = nil | local titleAchievement = nil | ||
for _, achievement in ipairs(userAchievements) do | for _, achievement in ipairs(userAchievements) do | ||
local achType = achievement.type | local achType = achievement.type | ||
if achType then | if achType then | ||
local typeData = typeDefinitions[achType] | local typeData = typeDefinitions[achType] | ||
if typeData and typeData.type == "title" then | if typeData and typeData.type == "title" then | ||
local tier = typeData.tier or 999 | local tier = typeData.tier or 999 | ||
if tier < highestTier then | if tier < highestTier then | ||
highestTier = tier | highestTier = tier | ||
titleAchievement = typeData | titleAchievement = typeData | ||
end | end | ||
end | end | ||
| Line 605: | Line 520: | ||
if not titleAchievement or not titleAchievement.id then | if not titleAchievement or not titleAchievement.id then | ||
return '', '', '' | return '', '', '' | ||
end | end | ||
| Line 612: | Line 526: | ||
local displayName = titleAchievement.name or achievementId | local displayName = titleAchievement.name or achievementId | ||
return achievementId, displayName, achievementId | return achievementId, displayName, achievementId | ||
end | end | ||
return Achievements | return Achievements | ||
Revision as of 06:13, 2 April 2025
Documentation for this module may be created at Module:AchievementSystem/doc
-- Module:AchievementSystem
-- Achievement system that loads data from MediaWiki:AchievementData.json.
-- STYLING NOTE: All achievement styling is defined in CSS/Templates.css, not in the JSON.
-- This module only assigns CSS classes based on achievement IDs in the format:
-- .person-template .template-title.achievement-{id}::after {}
--
-- The module does not use any styling information from the JSON data structure.
local Achievements = {}
--------------------------------------------------------------------------------
-- JSON Handling
--------------------------------------------------------------------------------
-- Helper function to ensure we get an array
local function ensureArray(value)
if type(value) ~= "table" then
return {}
end
-- Check if it's an array-like table
local isArray = true
local count = 0
for _ in pairs(value) do
count = count + 1
end
-- If it has no numeric indices or is empty, return empty array
if count == 0 then
return {}
end
-- If it's a single string, wrap it in an array
if count == 1 and type(value[1]) == "string" then
return {value[1]}
end
-- If it has a single non-array value, try to convert it to an array
if count == 1 and next(value) and type(next(value)) ~= "number" then
local k, v = next(value)
if type(v) == "string" then
return {v}
end
end
-- Return the original table if it seems to be an array
return value
end
-- We'll use MediaWiki's built-in JSON functions directly, no external module needed
local function jsonDecode(jsonString)
if not jsonString then return nil end
if mw.text and mw.text.jsonDecode then
local success, result = pcall(function()
-- Use WITHOUT PRESERVE_KEYS flag to ensure proper array handling
return mw.text.jsonDecode(jsonString)
end)
if success and result then
return result
end
end
return nil
end
-- Simple HTML encode fallback
local function htmlEncode(str)
if mw.text and mw.text.htmlEncode then
return mw.text.htmlEncode(str or '')
else
return (str or '')
:gsub('&', '&')
:gsub('<', '<')
:gsub('>', '>')
:gsub('"', '"')
end
end
--------------------------------------------------------------------------------
-- Configuration, Default Data, and Cache
--------------------------------------------------------------------------------
local ACHIEVEMENT_DATA_PAGE = 'MediaWiki:AchievementData.json'
local dataCache = nil
local DEFAULT_DATA = {
schema_version = 1,
last_updated = os.date('!%Y-%m-%dT%H:%M:%SZ'),
achievement_types = {},
user_achievements = {},
cache_control = { version = 0 }
}
--------------------------------------------------------------------------------
-- Configuration
--------------------------------------------------------------------------------
-- This array maps legacy achievement IDs to standardized ones
local ACHIEVEMENT_TYPE_MAPPING = {
["title-test"] = "dev-role",
["jedi"] = "ach1",
["champion"] = "ach2",
["sponsor"] = "ach3"
}
-- Normalizes achievement type to handle variants or legacy types
local function normalizeAchievementType(achievementType)
if not achievementType then return nil end
-- If it's already a standard type, return it directly
if achievementType == "dev-role" or
achievementType == "ach1" or
achievementType == "ach2" or
achievementType == "ach3" then
return achievementType
end
-- Otherwise check the mapping table
return ACHIEVEMENT_TYPE_MAPPING[achievementType] or achievementType
end
--------------------------------------------------------------------------------
-- Load achievement data from the JSON page
--------------------------------------------------------------------------------
function Achievements.loadData(frame)
-- Use the request-level cache if we already loaded data once
if dataCache then
return dataCache
end
local success, data = pcall(function()
-- Get the JSON content using frame:preprocess if available
local jsonText
if frame and type(frame) == "table" and frame.preprocess then
-- Make sure frame is valid and has preprocess method
local preprocessSuccess, preprocessResult = pcall(function()
return frame:preprocess('{{MediaWiki:AchievementData.json}}')
end)
if preprocessSuccess and preprocessResult then
jsonText = preprocessResult
end
end
-- If we couldn't get JSON from frame:preprocess, fall back to direct content loading
if not jsonText then
-- Try using mw.loadJsonData first (preferred method)
if mw.loadJsonData then
local loadJsonSuccess, jsonData = pcall(function()
return mw.loadJsonData(ACHIEVEMENT_DATA_PAGE)
end)
if loadJsonSuccess and jsonData and type(jsonData) == 'table' then
return jsonData
end
end
-- Direct content loading approach as fallback
local pageTitle = mw.title.new(ACHIEVEMENT_DATA_PAGE)
if not pageTitle or not pageTitle.exists then
return DEFAULT_DATA
end
-- Get raw content from the wiki page
local contentSuccess, content = pcall(function()
return pageTitle:getContent()
end)
if contentSuccess and content and content ~= "" then
-- Remove any BOM or leading whitespace that might cause issues
content = content:gsub("^%s+", "")
if content:byte(1) == 239 and content:byte(2) == 187 and content:byte(3) == 191 then
content = content:sub(4)
end
jsonText = content
else
return DEFAULT_DATA
end
end
-- Try different JSON decode approaches
if jsonText and mw.text and mw.text.jsonDecode then
-- First try WITHOUT PRESERVE_KEYS flag (standard approach)
local jsonDecodeSuccess, jsonData = pcall(function()
return mw.text.jsonDecode(jsonText)
end)
if jsonDecodeSuccess and jsonData then
return jsonData
end
-- If that failed, try with JSON_TRY_FIXING flag
jsonDecodeSuccess, jsonData = pcall(function()
return mw.text.jsonDecode(jsonText, mw.text.JSON_TRY_FIXING)
end)
if jsonDecodeSuccess and jsonData then
return jsonData
end
end
-- As absolute last resort, use local default data
return DEFAULT_DATA
end)
if not success or not data then
data = DEFAULT_DATA
end
dataCache = data
return data
end
--------------------------------------------------------------------------------
-- Get user achievements with multiple lookup methods
--------------------------------------------------------------------------------
function Achievements.getUserAchievements(pageId)
if not pageId or pageId == '' then
return {}
end
local data = Achievements.loadData()
if not data or not data.user_achievements then
return {}
end
local key = tostring(pageId)
-- Try string key first
local userAchievements = data.user_achievements[key] or {}
if #userAchievements > 0 then
return ensureArray(userAchievements)
end
-- Try numeric key if string key didn't work
local numKey = tonumber(key)
if numKey and data.user_achievements[numKey] then
return ensureArray(data.user_achievements[numKey])
end
-- Try legacy "n123" style
if key:match("^%d+$") then
local alt = "n" .. key
if data.user_achievements[alt] and #data.user_achievements[alt] > 0 then
return ensureArray(data.user_achievements[alt])
end
end
-- Try string comparison as last resort
for userId, achievements in pairs(data.user_achievements) do
if tostring(userId) == key then
return ensureArray(achievements)
end
end
return {}
end
--------------------------------------------------------------------------------
-- Check if a page/user has any achievements
--------------------------------------------------------------------------------
function Achievements.hasAchievements(pageId)
if not pageId or pageId == '' then
return false
end
local userAchievements = Achievements.getUserAchievements(pageId)
return #userAchievements > 0
end
--------------------------------------------------------------------------------
-- Get a user-friendly name for a given achievement type
--------------------------------------------------------------------------------
function Achievements.getAchievementName(achievementType)
if not achievementType or achievementType == '' then
return 'Unknown'
end
local data = Achievements.loadData()
if not data or not data.achievement_types then
return achievementType
end
-- Try to match achievement ID
for _, typeData in ipairs(data.achievement_types) do
if typeData.id == achievementType then
if typeData.name and typeData.name ~= "" then
return typeData.name
else
return achievementType
end
end
end
return achievementType
end
--------------------------------------------------------------------------------
-- Find the top-tier achievement for the user (lowest tier number)
-- Return the CSS class and the readable achievement name
--------------------------------------------------------------------------------
function Achievements.getTitleClass(pageId)
if not pageId or pageId == '' then
return '', ''
end
local userAchievements = Achievements.getUserAchievements(pageId)
if #userAchievements == 0 then
return '', ''
end
local data = Achievements.loadData()
local highestTier = 999
local highestAchievement = nil
for _, achievement in ipairs(userAchievements) do
local achType = achievement.type
for _, typeData in ipairs(data.achievement_types) do
if typeData.id == achType then
local tier = typeData.tier or 999
if tier < highestTier then
highestTier = tier
highestAchievement = typeData
end
end
end
end
if not highestAchievement or not highestAchievement.id then
return '', ''
end
local cssClass = "achievement-" .. highestAchievement.id
local displayName = highestAchievement.name or highestAchievement.id or "Award"
return cssClass, displayName
end
--------------------------------------------------------------------------------
-- Renders a simple "box" with the top-tier achievement for the user
--------------------------------------------------------------------------------
function Achievements.renderAchievementBox(pageId)
if not pageId or pageId == '' then
return ''
end
local userAchievements = Achievements.getUserAchievements(pageId)
if #userAchievements == 0 then
return ''
end
local data = Achievements.loadData()
-- Build a lookup table for achievement type definitions
local typeDefinitions = {}
if data and data.achievement_types then
for _, typeData in ipairs(data.achievement_types) do
if typeData.id and typeData.name then
typeDefinitions[typeData.id] = {
name = typeData.name,
tier = typeData.tier or 999
}
end
end
end
-- Look for the highest-tier achievement (lowest tier number)
local highestTier = 999
local topAchType = nil
for _, achievement in ipairs(userAchievements) do
local achType = achievement.type
if typeDefinitions[achType] and typeDefinitions[achType].tier < highestTier then
highestTier = typeDefinitions[achType].tier
topAchType = achType
end
end
-- If we found an achievement, render it
if topAchType and typeDefinitions[topAchType] then
local achName = typeDefinitions[topAchType].name or topAchType
return string.format(
'<div class="achievement-box-simple" data-achievement-type="%s">%s</div>',
topAchType,
htmlEncode(achName)
)
end
return ''
end
--------------------------------------------------------------------------------
-- Simple pass-through to track pages (for future expansions)
--------------------------------------------------------------------------------
function Achievements.trackPage(pageId, pageName)
return true
end
--------------------------------------------------------------------------------
-- Retrieve a specific achievement if present, by type
--------------------------------------------------------------------------------
function Achievements.getSpecificAchievement(pageId, achievementType)
if not pageId or not achievementType or pageId == '' then
return nil
end
local userAchievements = Achievements.getUserAchievements(pageId)
-- Direct lookup for the requested achievement type
for _, achievement in ipairs(userAchievements) do
if achievement.type == achievementType then
return achievement
end
end
return nil
end
--------------------------------------------------------------------------------
-- Get achievement definition directly from JSON data
--------------------------------------------------------------------------------
function Achievements.getAchievementDefinition(achievementType)
if not achievementType or achievementType == '' then
return nil
end
local data = Achievements.loadData()
if not data or not data.achievement_types then
return nil
end
-- Direct lookup in achievement_types array
for _, typeData in ipairs(data.achievement_types) do
if typeData.id == achievementType then
return typeData
end
end
return nil
end
--------------------------------------------------------------------------------
-- Diagnostic Function: Log badges for a page to console
--------------------------------------------------------------------------------
function Achievements.debugBadgesForPage(pageId)
if not pageId or pageId == '' then
return "ERROR: No page ID provided"
end
local userAchievements = Achievements.getUserAchievements(pageId)
if #userAchievements == 0 then
return "No achievements found for page ID " .. pageId
end
-- Build output string instead of logging
local output = {}
table.insert(output, "Found " .. #userAchievements .. " achievements for page ID " .. pageId)
-- Add each achievement to output
for i, achievement in ipairs(userAchievements) do
local achType = achievement.type or "nil"
local typeDef = Achievements.getAchievementDefinition(achType)
if typeDef then
table.insert(output, "[" .. i .. "] " .. achType ..
" (Name: " .. (typeDef.name or "unnamed") ..
", Type: " .. (typeDef.type or "unspecified") ..
", Tier: " .. (typeDef.tier or "none") .. ")")
else
table.insert(output, "[" .. i .. "] " .. achType .. " (WARNING: No definition found)")
end
end
return table.concat(output, "\n")
end
--------------------------------------------------------------------------------
-- Find and return title achievement for the user if one exists
-- This specifically looks for achievements with type="title"
-- Return the CSS class, readable achievement name, and achievement ID (or empty strings if none found)
--------------------------------------------------------------------------------
function Achievements.getTitleAchievement(pageId)
if not pageId or pageId == '' then
return '', '', ''
end
local userAchievements = Achievements.getUserAchievements(pageId)
if #userAchievements == 0 then
return '', '', ''
end
local data = Achievements.loadData()
-- Build a table of achievement definitions for quick lookup
local typeDefinitions = {}
for _, typeData in ipairs(data.achievement_types) do
typeDefinitions[typeData.id] = typeData
end
-- Find title achievements only
local highestTier = 999
local titleAchievement = nil
for _, achievement in ipairs(userAchievements) do
local achType = achievement.type
if achType then
local typeData = typeDefinitions[achType]
if typeData and typeData.type == "title" then
local tier = typeData.tier or 999
if tier < highestTier then
highestTier = tier
titleAchievement = typeData
end
end
end
end
if not titleAchievement or not titleAchievement.id then
return '', '', ''
end
local achievementId = titleAchievement.id
local displayName = titleAchievement.name or achievementId
return achievementId, displayName, achievementId
end
return Achievements