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Checks if a user has any achievements
Checks if a user has any achievements


@param username string The username to check (with or without "User:" prefix)
@param identifier string|number The page ID or username to check
@return boolean True if the user has any achievements, false otherwise
@return boolean True if the user has any achievements, false otherwise
]]
]]
function Achievements.hasAchievements(username)
function Achievements.hasAchievements(identifier)
     local success, result = pcall(function()
     local success, result = pcall(function()
         if not username or username == '' then return false end
         if not identifier or identifier == '' then return false end
       
        -- Normalize username (ensure it has User: prefix)
        if not username:match('^User:') then
            username = 'User:' .. username
        end
          
          
         local data = Achievements.loadData()
         local data = Achievements.loadData()
Line 151: Line 146:
         end
         end
          
          
         local userAchievements = data.user_achievements[username]
        -- Handle both page IDs and usernames for backward compatibility
        local key = identifier
        if type(identifier) == 'string' and not tonumber(identifier) then
            -- This is a username, normalize it
            if not identifier:match('^User:') then
                key = 'User:' .. identifier
            end
        else
            -- This is a page ID, ensure it's treated as a string for table lookup
            key = tostring(identifier)
        end
       
         local userAchievements = data.user_achievements[key]
          
          
         return userAchievements and #userAchievements > 0
         return userAchievements and #userAchievements > 0
Line 167: Line 174:
Gets the highest tier achievement for a user
Gets the highest tier achievement for a user


@param username string The username to check (with or without "User:" prefix)
@param identifier string|number The page ID or username to check
@return table|nil The achievement type data or nil if user has no achievements
@return table|nil The achievement type data or nil if user has no achievements
]]
]]
function Achievements.getHighestAchievement(username)
function Achievements.getHighestAchievement(identifier)
     local success, result = pcall(function()
     local success, result = pcall(function()
         if not username or username == '' then return nil end
         if not identifier or identifier == '' then return nil end
       
        -- Normalize username (ensure it has User: prefix)
        if not username:match('^User:') then
            username = 'User:' .. username
        end
          
          
         local data = Achievements.loadData()
         local data = Achievements.loadData()
Line 184: Line 186:
         end
         end
          
          
         local userAchievements = data.user_achievements[username]
        -- Handle both page IDs and usernames for backward compatibility
        local key = identifier
        if type(identifier) == 'string' and not tonumber(identifier) then
            -- This is a username, normalize it
            if not identifier:match('^User:') then
                key = 'User:' .. identifier
            end
        else
            -- This is a page ID, ensure it's treated as a string for table lookup
            key = tostring(identifier)
        end
       
         local userAchievements = data.user_achievements[key]
          
          
         if not userAchievements or #userAchievements == 0 then return nil end
         if not userAchievements or #userAchievements == 0 then return nil end
Line 216: Line 230:
Gets the CSS class for the highest achievement to be applied to the template title
Gets the CSS class for the highest achievement to be applied to the template title


@param username string The username to check
@param identifier string|number The page ID or username to check
@return string The CSS class name or empty string if no achievement
@return string The CSS class name or empty string if no achievement
]]
]]
function Achievements.getTitleClass(username)
function Achievements.getTitleClass(identifier)
     local success, result = pcall(function()
     local success, result = pcall(function()
         local achievement = Achievements.getHighestAchievement(username)
         local achievement = Achievements.getHighestAchievement(identifier)
         if not achievement or not achievement.id then return '' end
         if not achievement or not achievement.id then return '' end
          
          
Line 238: Line 252:
Gets all achievements for a user, formatted for display
Gets all achievements for a user, formatted for display


@param username string The username to check
@param identifier string|number The page ID or username to check
@return table Array of achievement data objects for display
@return table Array of achievement data objects for display
]]
]]
function Achievements.getUserAchievements(username)
function Achievements.getUserAchievements(identifier)
     local success, result = pcall(function()
     local success, result = pcall(function()
         if not username or username == '' then return {} end
         if not identifier or identifier == '' then return {} end
       
        -- Normalize username (ensure it has User: prefix)
        if not username:match('^User:') then
            username = 'User:' .. username
        end
          
          
         local data = Achievements.loadData()
         local data = Achievements.loadData()
Line 255: Line 264:
         end
         end
          
          
         local userAchievements = data.user_achievements[username] or {}
        -- Handle both page IDs and usernames for backward compatibility
        local key = identifier
        if type(identifier) == 'string' and not tonumber(identifier) then
            -- This is a username, normalize it
            if not identifier:match('^User:') then
                key = 'User:' .. identifier
            end
        else
            -- This is a page ID, ensure it's treated as a string for table lookup
            key = tostring(identifier)
        end
       
         local userAchievements = data.user_achievements[key] or {}
         local results = {}
         local results = {}
          
          
Line 304: Line 325:
Renders HTML for an achievement box to display in templates
Renders HTML for an achievement box to display in templates


@param username string The username to render achievements for
@param identifier string|number The page ID or username to render achievements for
@return string HTML for the achievement box or empty string if no achievements
@return string HTML for the achievement box or empty string if no achievements
]]
]]
function Achievements.renderAchievementBox(username)
function Achievements.renderAchievementBox(identifier)
     local success, result = pcall(function()
     local success, result = pcall(function()
         local achievements = Achievements.getUserAchievements(username)
         local achievements = Achievements.getUserAchievements(identifier)
         if not achievements or #achievements == 0 then return '' end
         if not achievements or #achievements == 0 then return '' end
          
          
Line 344: Line 365:
       for now we rely on the cache version mechanism for invalidation
       for now we rely on the cache version mechanism for invalidation


@param pageName string The page name to track
@param pageId number|string The page ID to track
@param pageName string The page name (for reference)
@return boolean Always returns true (for future expansion)
@return boolean Always returns true (for future expansion)
]]
]]
function Achievements.trackPage(pageName)
function Achievements.trackPage(pageId, pageName)
     -- This function is designed to be safe by default
     -- This function is designed to be safe by default
     return true
     return true

Revision as of 22:46, 28 March 2025

Documentation for this module may be created at Module:AchievementSystem/doc

-- Module:AchievementSystem
-- Implements the ICANNWiki Achievement System. It provides functions to: 1) Load and cache achievement data from MediaWiki:AchievementData.json; 2) Retrieve achievement information for users; 3) Render achievement displays for Person templates; 4) Track pages using achievements for cache invalidation.

local Achievements = {}

-- Try to load JSON module with error handling
local json
local jsonLoaded = pcall(function()
    json = require('Module:JSON')
end)

-- If JSON module failed to load, create a minimal fallback
if not jsonLoaded or not json then
    json = {
        decode = function() return nil end
    }
    mw.log('Warning: Module:JSON not available, achievement features will be limited')
end

-- Create a fallback htmlEncode if not available
local htmlEncode = function(str)
    if mw.text and mw.text.htmlEncode then
        return mw.text.htmlEncode(str or '')
    else
        return (str or ''):gsub('&', '&amp;'):gsub('<', '&lt;'):gsub('>', '&gt;'):gsub('"', '&quot;')
    end
end

-- Constants
local ACHIEVEMENT_DATA_PAGE = 'MediaWiki:AchievementData.json'
local CACHE_VERSION_KEY = 'achievement_cache_version'
local DEFAULT_CACHE_VERSION = 0

-- Cache for achievement data (within request)
local dataCache = nil
local cacheVersion = nil

-- Default data structure to use if loading fails
local DEFAULT_DATA = { 
    schema_version = 1,
    last_updated = os.date('!%Y-%m-%dT%H:%M:%SZ'),
    achievement_types = {}, 
    user_achievements = {},
    cache_control = { version = DEFAULT_CACHE_VERSION }
}

-- Safely attempts to get page content, returns nil on error or if page doesn't exist
local function safeGetPageContent(pageName)
    local success, result = pcall(function()
        local page = mw.title.new(pageName)
        if not page or not page.exists then
            return nil
        end
        
        local content = page:getContent()
        if not content or content == '' then
            return nil
        end
        
        return content
    end)
    
    if not success then
        mw.log('Error getting page content: ' .. (result or 'unknown error'))
        return nil
    end
    
    return result
end

-- Safely attempts to parse JSON, returns nil on error
local function safeParseJSON(jsonString)
    if not jsonString then return nil end
    if not json or not json.decode then return nil end
    
    local success, data = pcall(function() return json.decode(jsonString) end)
    if not success or not data then
        mw.log('Error parsing JSON: ' .. (data or 'unknown error'))
        return nil
    end
    
    return data
end

--[[
Loads achievement data from MediaWiki:AchievementData.json
Uses caching to avoid repeated loading within the same page render

@return table The achievement data structure or default empty structure on failure
]]
function Achievements.loadData()
    local success, result = pcall(function()
        -- First, check the in-module request cache
        if dataCache then
            return dataCache
        end
        
        -- Try to load from mw.loadData cache (parser cache)
        local cacheSuccess, cachedData = pcall(function()
            return mw.loadData('Module:AchievementData')
        end)
        
        -- If cached data was loaded successfully, use it
        if cacheSuccess and cachedData then
            dataCache = cachedData
            return dataCache
        end
        
        -- Load data directly from the wiki if cache is invalid
        local content = safeGetPageContent(ACHIEVEMENT_DATA_PAGE)
        local data = safeParseJSON(content)
        
        -- If something went wrong, use default empty data
        if not data then
            mw.log('Error loading achievement data - using default empty structure')
            data = DEFAULT_DATA
        end
        
        -- Update cache variables
        dataCache = data
        
        return data
    end)
    
    if not success then
        mw.log('Error in loadData: ' .. (result or 'unknown error'))
        return DEFAULT_DATA
    end
    
    return result
end

--[[
Checks if a user has any achievements

@param identifier string|number The page ID or username to check
@return boolean True if the user has any achievements, false otherwise
]]
function Achievements.hasAchievements(identifier)
    local success, result = pcall(function()
        if not identifier or identifier == '' then return false end
        
        local data = Achievements.loadData()
        if not data or not data.user_achievements then
            return false
        end
        
        -- Handle both page IDs and usernames for backward compatibility
        local key = identifier
        if type(identifier) == 'string' and not tonumber(identifier) then
            -- This is a username, normalize it
            if not identifier:match('^User:') then
                key = 'User:' .. identifier
            end
        else
            -- This is a page ID, ensure it's treated as a string for table lookup
            key = tostring(identifier)
        end
        
        local userAchievements = data.user_achievements[key]
        
        return userAchievements and #userAchievements > 0
    end)
    
    if not success then
        mw.log('Error in hasAchievements: ' .. (result or 'unknown error'))
        return false
    end
    
    return result
end

--[[
Gets the highest tier achievement for a user

@param identifier string|number The page ID or username to check
@return table|nil The achievement type data or nil if user has no achievements
]]
function Achievements.getHighestAchievement(identifier)
    local success, result = pcall(function()
        if not identifier or identifier == '' then return nil end
        
        local data = Achievements.loadData()
        if not data or not data.user_achievements then
            return nil
        end
        
        -- Handle both page IDs and usernames for backward compatibility
        local key = identifier
        if type(identifier) == 'string' and not tonumber(identifier) then
            -- This is a username, normalize it
            if not identifier:match('^User:') then
                key = 'User:' .. identifier
            end
        else
            -- This is a page ID, ensure it's treated as a string for table lookup
            key = tostring(identifier)
        end
        
        local userAchievements = data.user_achievements[key]
        
        if not userAchievements or #userAchievements == 0 then return nil end
        
        -- Find achievement with lowest tier number (highest importance)
        local highestAchievement = nil
        local highestTier = 999
        
        for _, achievement in ipairs(userAchievements) do
            local achievementType = achievement.type
            for _, typeData in ipairs(data.achievement_types or {}) do
                if typeData.id == achievementType and (typeData.tier or 999) < highestTier then
                    highestAchievement = typeData
                    highestTier = typeData.tier or 999
                end
            end
        end
        
        return highestAchievement
    end)
    
    if not success then
        mw.log('Error in getHighestAchievement: ' .. (result or 'unknown error'))
        return nil
    end
    
    return result
end

--[[
Gets the CSS class for the highest achievement to be applied to the template title

@param identifier string|number The page ID or username to check
@return string The CSS class name or empty string if no achievement
]]
function Achievements.getTitleClass(identifier)
    local success, result = pcall(function()
        local achievement = Achievements.getHighestAchievement(identifier)
        if not achievement or not achievement.id then return '' end
        
        return 'achievement-' .. achievement.id
    end)
    
    if not success then
        mw.log('Error in getTitleClass: ' .. (result or 'unknown error'))
        return ''
    end
    
    return result
end

--[[
Gets all achievements for a user, formatted for display

@param identifier string|number The page ID or username to check
@return table Array of achievement data objects for display
]]
function Achievements.getUserAchievements(identifier)
    local success, result = pcall(function()
        if not identifier or identifier == '' then return {} end
        
        local data = Achievements.loadData()
        if not data or not data.user_achievements then
            return {}
        end
        
        -- Handle both page IDs and usernames for backward compatibility
        local key = identifier
        if type(identifier) == 'string' and not tonumber(identifier) then
            -- This is a username, normalize it
            if not identifier:match('^User:') then
                key = 'User:' .. identifier
            end
        else
            -- This is a page ID, ensure it's treated as a string for table lookup
            key = tostring(identifier)
        end
        
        local userAchievements = data.user_achievements[key] or {}
        local results = {}
        
        for _, achievement in ipairs(userAchievements) do
            if achievement and achievement.type then
                local achievementType = achievement.type
                for _, typeData in ipairs(data.achievement_types or {}) do
                    if typeData.id == achievementType then
                        table.insert(results, {
                            id = typeData.id,
                            name = typeData.name,
                            description = typeData.description,
                            icon = typeData.display and typeData.display.icon or '',
                            color = typeData.display and typeData.display.color or '',
                            background = typeData.display and typeData.display.background or '',
                            granted_date = achievement.granted_date
                        })
                    end
                end
            end
        end
        
        -- Sort by tier
        table.sort(results, function(a, b)
            local tierA = 999
            local tierB = 999
            
            for _, typeData in ipairs(data.achievement_types or {}) do
                if typeData.id == a.id then tierA = typeData.tier or 999 end
                if typeData.id == b.id then tierB = typeData.tier or 999 end
            end
            
            return tierA < tierB
        end)
        
        return results
    end)
    
    if not success then
        mw.log('Error in getUserAchievements: ' .. (result or 'unknown error'))
        return {}
    end
    
    return result
end

--[[
Renders HTML for an achievement box to display in templates

@param identifier string|number The page ID or username to render achievements for
@return string HTML for the achievement box or empty string if no achievements
]]
function Achievements.renderAchievementBox(identifier)
    local success, result = pcall(function()
        local achievements = Achievements.getUserAchievements(identifier)
        if not achievements or #achievements == 0 then return '' end
        
        local html = '<div class="achievement-box">'
        html = html .. '<div class="achievement-box-title">Achievements</div>'
        html = html .. '<div class="achievement-badges">'
        
        for _, achievement in ipairs(achievements) do
            html = html .. string.format(
                '<div class="achievement-badge" style="color: %s; background-color: %s;" title="%s">%s %s</div>',
                achievement.color or '',
                achievement.background or '',
                htmlEncode(achievement.description or ''),
                achievement.icon or '',
                htmlEncode(achievement.name or '')
            )
        end
        
        html = html .. '</div></div>'
        return html
    end)
    
    if not success then
        mw.log('Error in renderAchievementBox: ' .. (result or 'unknown error'))
        return ''
    end
    
    return result
end

--[[
Tracks a page that displays achievements for cache purging
Note: This would ideally update the JSON with page references, but
      for now we rely on the cache version mechanism for invalidation

@param pageId number|string The page ID to track
@param pageName string The page name (for reference)
@return boolean Always returns true (for future expansion)
]]
function Achievements.trackPage(pageId, pageName)
    -- This function is designed to be safe by default
    return true
end

-- Return the module
return Achievements