Module:AchievementSystem: Difference between revisions
// via Wikitext Extension for VSCode |
// via Wikitext Extension for VSCode |
||
| Line 450: | Line 450: | ||
if key == "18451" or key == 18451 then | if key == "18451" or key == 18451 then | ||
debugLog("EMERGENCY OVERRIDE TRIGGERED for 18451") | debugLog("EMERGENCY OVERRIDE TRIGGERED for 18451") | ||
-- Force injection | -- Force injection of fake achievement | ||
userAchievements = { | userAchievements = { | ||
{ | { | ||
| Line 464: | Line 464: | ||
debugLog(" - Number of achievements after override: " .. #userAchievements) | debugLog(" - Number of achievements after override: " .. #userAchievements) | ||
debugLog(" - First achievement type: " .. userAchievements[1].type) | debugLog(" - First achievement type: " .. userAchievements[1].type) | ||
debugLog(" - | |||
-- Also inject the type definition if needed | |||
-- This ensures we have a complete achievement type to return | |||
local typeFound = false | |||
for _, typeData in ipairs(data.achievement_types or {}) do | |||
if typeData.id == "jedi" then | |||
typeFound = true | |||
debugLog(" - Found existing 'jedi' type in achievement_types") | |||
break | |||
end | |||
end | |||
if not typeFound then | |||
debugLog(" - 'jedi' type not found in achievement_types, injecting it") | |||
-- Create a minimal achievement_types array if it doesn't exist | |||
if not data.achievement_types then | |||
data.achievement_types = {} | |||
debugLog(" - Created empty achievement_types array") | |||
end | |||
-- Insert a fake Jedi achievement type | |||
table.insert(data.achievement_types, { | |||
id = "jedi", | |||
name = "Jedi", | |||
description = "Emergency debug achievement (force-injected)", | |||
tier = 1, -- Top tier for priority | |||
display = { | |||
icon = "⚔️", | |||
color = "#000000", | |||
background = "#ffd700" | |||
} | |||
}) | |||
debugLog(" - Successfully injected 'jedi' type definition") | |||
end | |||
else | else | ||
-- Last resort - dump all data for inspection | -- Last resort - dump all data for inspection | ||