Module:AchievementSystem: Difference between revisions
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// via Wikitext Extension for VSCode |
// via Wikitext Extension for VSCode |
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]] | ]] | ||
function Achievements.getSpecificAchievement(pageId, achievementType) | function Achievements.getSpecificAchievement(pageId, achievementType) | ||
debugLog(" | -- Log detailed info about what we're checking | ||
debugLog("ACHIEVEMENT-DEBUG: Looking for '" .. achievementType .. "' achievement for ID: " .. tostring(pageId)) | |||
if not pageId or pageId == '' or not achievementType then | if not pageId or pageId == '' or not achievementType then | ||
debugLog("ACHIEVEMENT-DEBUG: Invalid inputs, pageId or achievementType missing") | |||
return nil | return nil | ||
end | end | ||
| Line 283: | Line 285: | ||
local data = Achievements.loadData() | local data = Achievements.loadData() | ||
if not data or not data.user_achievements then | if not data or not data.user_achievements then | ||
debugLog("ACHIEVEMENT-DEBUG: No achievement data available") | |||
return nil | return nil | ||
end | end | ||
-- | -- Log what data is available at each step | ||
local key = tostring(pageId) | local key = tostring(pageId) | ||
debugLog("ACHIEVEMENT-DEBUG: Checking direct key: " .. key) | |||
-- | -- First check in direct key | ||
if data.user_achievements[key] then | |||
debugLog("ACHIEVEMENT-DEBUG: Found data for key: " .. key .. " with " .. #data.user_achievements[key] .. " achievements") | |||
for i, achievement in ipairs(data.user_achievements[key]) do | |||
debugLog("ACHIEVEMENT-DEBUG: Key " .. key .. " achievement " .. i .. " is type: " .. tostring(achievement.type)) | |||
if achievement.type == achievementType then | |||
debugLog("ACHIEVEMENT-DEBUG: MATCH FOUND in key: " .. key) | |||
return achievement | |||
end | |||
end | end | ||
else | |||
debugLog("ACHIEVEMENT-DEBUG: No data found for key: " .. key) | |||
end | end | ||
-- | -- Then check n-prefixed key | ||
if key:match("^%d+$") then | if key:match("^%d+$") then | ||
local nKey = "n" .. key | local nKey = "n" .. key | ||
debugLog("ACHIEVEMENT-DEBUG: Checking n-prefixed key: " .. nKey) | |||
for | if data.user_achievements[nKey] then | ||
debugLog("ACHIEVEMENT-DEBUG: Found data for key: " .. nKey .. " with " .. #data.user_achievements[nKey] .. " achievements") | |||
for i, achievement in ipairs(data.user_achievements[nKey]) do | |||
debugLog("ACHIEVEMENT-DEBUG: Key " .. nKey .. " achievement " .. i .. " is type: " .. tostring(achievement.type)) | |||
if achievement.type == achievementType then | |||
debugLog("ACHIEVEMENT-DEBUG: MATCH FOUND in key: " .. nKey) | |||
return achievement | |||
end | |||
end | end | ||
else | |||
debugLog("ACHIEVEMENT-DEBUG: No data found for key: " .. nKey) | |||
end | end | ||
end | end | ||
-- Special case for | -- Special test case for page ID 18451 - always force all three buttons | ||
if tostring(pageId) == "18451" | if tostring(pageId) == "18451" then | ||
-- Add more direct console logging to ensure visibility | |||
mw.log("ACHIEVEMENT-CONSOLE: Testing for achievement type: " .. achievementType) | |||
if achievementType == "jedi" then | |||
mw.log("ACHIEVEMENT-CONSOLE: Forcing jedi achievement") | |||
return { | |||
type = "jedi", | |||
granted_date = os.date('!%Y-%m-%dT%H:%M:%SZ'), | |||
source = "test", | |||
forced = true | |||
} | |||
elseif achievementType == "champion" then | |||
mw.log("ACHIEVEMENT-CONSOLE: Forcing champion achievement") | |||
return { | |||
type = "champion", | |||
granted_date = os.date('!%Y-%m-%dT%H:%M:%SZ'), | |||
source = "test", | |||
forced = true | |||
} | |||
elseif achievementType == "sponsor" then | |||
mw.log("ACHIEVEMENT-CONSOLE: Forcing sponsor achievement") | |||
return { | |||
type = "sponsor", | |||
granted_date = os.date('!%Y-%m-%dT%H:%M:%SZ'), | |||
source = "test", | |||
forced = true | |||
} | |||
end | |||
end | end | ||
debugLog("ACHIEVEMENT-DEBUG: No match found for achievement type: " .. achievementType) | |||
return nil | return nil | ||
end | end | ||
Revision as of 03:42, 30 March 2025
Documentation for this module may be created at Module:AchievementSystem/doc
-- Module:AchievementSystem
-- Simplified achievement system that loads data from MediaWiki:AchievementData.json,
-- retrieves achievement information for pages, and renders achievement displays
-- for templates with simplified error handling and display.
local Achievements = {}
-- Debug configuration - set to true to enable console logging
local DEBUG_MODE = true
local function debugLog(message)
if not DEBUG_MODE then return end
-- Log to JavaScript console with structured data
pcall(function()
mw.logObject({
system = "achievement_simple",
message = message,
timestamp = os.date('%H:%M:%S')
})
end)
-- Backup log to MediaWiki
mw.log("ACHIEVEMENT-DEBUG: " .. message)
end
-- Try to load JSON module with error handling
local json
local jsonLoaded = pcall(function()
json = require('Module:JSON')
end)
-- If JSON module failed to load, create a minimal fallback
if not jsonLoaded or not json then
json = { decode = function() return nil end }
debugLog('WARNING: Module:JSON not available, achievement features will be limited')
end
-- Create a fallback htmlEncode if not available
local htmlEncode = function(str)
if mw.text and mw.text.htmlEncode then
return mw.text.htmlEncode(str or '')
else
return (str or ''):gsub('&', '&'):gsub('<', '<'):gsub('>', '>'):gsub('"', '"')
end
end
-- Constants
local ACHIEVEMENT_DATA_PAGE = 'MediaWiki:AchievementData.json'
-- Cache for achievement data (within request)
local dataCache = nil
-- Default data structure to use if loading fails
local DEFAULT_DATA = {
schema_version = 1,
last_updated = os.date('!%Y-%m-%dT%H:%M:%SZ'),
achievement_types = {},
user_achievements = {},
cache_control = { version = 0 }
}
--[[
Loads achievement data from MediaWiki:AchievementData.json with caching
@return table The achievement data structure or default empty structure on failure
]]
function Achievements.loadData()
-- Check if we can use the request-level cache
if dataCache then
return dataCache
end
-- Try to load data with error handling
local success, data = pcall(function()
-- First try to load from parser cache
local loadDataSuccess, cachedData = pcall(function()
return mw.loadData('Module:AchievementSystem')
end)
if loadDataSuccess and cachedData then
debugLog("Using cached achievement data")
return cachedData
end
-- Fall back to direct page load
local content = nil
local pageSuccess, page = pcall(function() return mw.title.new(ACHIEVEMENT_DATA_PAGE) end)
if pageSuccess and page and page.exists then
content = page:getContent()
end
if not content or content == '' then
debugLog("Failed to load achievement data from page")
return DEFAULT_DATA
end
-- Parse JSON
local parsedData = json.decode(content)
if not parsedData then
debugLog("Failed to parse achievement data JSON")
return DEFAULT_DATA
end
-- Log successful load
debugLog("Successfully loaded achievement data")
return parsedData
end)
-- Handle errors
if not success or not data then
debugLog('Error loading achievement data: ' .. tostring(data or 'unknown error'))
data = DEFAULT_DATA
end
-- Update request cache so we don't need to reload within this page render
dataCache = data
return data
end
--[[
Checks if a user has any achievements
@param pageId string|number The page ID to check
@return boolean True if the user has any achievements, false otherwise
]]
function Achievements.hasAchievements(pageId)
if not pageId or pageId == '' then return false end
local data = Achievements.loadData()
if not data or not data.user_achievements then return false end
-- Convert to string for consistent lookup
local key = tostring(pageId)
-- Check for direct match
if data.user_achievements[key] and #data.user_achievements[key] > 0 then
return true
end
-- Check for achievements under n-prefixed key (backward compatibility)
if key:match("^%d+$") and data.user_achievements["n" .. key] and #data.user_achievements["n" .. key] > 0 then
return true
end
-- Special case for 18451 - force true for testing
if key == "18451" then
debugLog("Special case: Forcing true for page ID 18451")
return true
end
return false
end
--[[
Gets the CSS class for the highest achievement to be applied to the template title
@param pageId string|number The page ID to check
@return string The CSS class name or empty string if no achievement
]]
function Achievements.getTitleClass(pageId)
if not pageId or pageId == '' then
debugLog("Empty page ID provided to getTitleClass")
return ''
end
local data = Achievements.loadData()
if not data or not data.user_achievements then
debugLog("No achievement data available")
return ''
end
-- Convert to string for consistent lookup
local key = tostring(pageId)
debugLog("Looking up achievements for ID: " .. key)
-- Try with direct key first
local userAchievements = data.user_achievements[key] or {}
-- Try with n-prefix if not found (for backward compatibility)
if #userAchievements == 0 and key:match("^%d+$") then
local nKey = "n" .. key
debugLog("Trying alternative key: " .. nKey)
userAchievements = data.user_achievements[nKey] or {}
end
-- Special case for page ID 18451
if key == "18451" and #userAchievements == 0 then
debugLog("Special override for page ID 18451")
return "achievement-jedi"
end
if #userAchievements == 0 then
debugLog("No achievements found")
return ''
end
-- Find the highest tier (lowest number) achievement
local highestAchievement = nil
local highestTier = 999
for _, achievement in ipairs(userAchievements) do
local achievementType = achievement.type
debugLog("Found achievement type: " .. achievementType)
for _, typeData in ipairs(data.achievement_types or {}) do
if typeData.id == achievementType and (typeData.tier or 999) < highestTier then
highestAchievement = typeData
highestTier = typeData.tier or 999
debugLog("New highest tier achievement: " .. typeData.id .. " (tier " .. (typeData.tier or "unknown") .. ")")
end
end
end
if not highestAchievement or not highestAchievement.id then
debugLog("No valid achievement type found")
return ''
end
local className = 'achievement-' .. highestAchievement.id
debugLog("Using achievement class: " .. className)
return className
end
--[[
Ultra simplified achievement box renderer - just shows "Test" directly
@param pageId string|number The page ID to render achievements for
@return string HTML for the achievement box or empty string if no achievements
]]
function Achievements.renderAchievementBox(pageId)
-- For page ID 18451, return a simple test achievement
if tostring(pageId) == "18451" then
debugLog("Creating direct Test achievement for page ID 18451")
return '<div style="padding: 5px; background-color: #f0f0f0; border: 1px solid #ccc; border-radius: 4px;">Test</div>'
end
-- Get achievements for other pages (if any)
local data = Achievements.loadData()
if not data or not data.user_achievements then return '' end
-- Convert to string for consistent lookup
local key = tostring(pageId)
-- Check if user has achievements (direct key or n-prefix)
local hasAchievements = (data.user_achievements[key] and #data.user_achievements[key] > 0) or
(key:match("^%d+$") and data.user_achievements["n" .. key] and #data.user_achievements["n" .. key] > 0)
-- If user has achievements, show the simplified box
if hasAchievements then
return '<div style="padding: 5px; background-color: #f0f0f0; border: 1px solid #ccc; border-radius: 4px;">Test</div>'
end
-- Otherwise return empty string
return ''
end
--[[
Tracks a page that displays achievements for cache purging
@param pageId number|string The page ID to track
@param pageName string The page name (for reference)
@return boolean Always returns true (for future expansion)
]]
function Achievements.trackPage(pageId, pageName)
-- This function is designed to be safe by default
return true
end
--[[
Retrieves a specific achievement type for a user
@param pageId string|number The page ID to check
@param achievementType string The specific achievement type to look for
@return table|nil The achievement data if found, nil otherwise
]]
function Achievements.getSpecificAchievement(pageId, achievementType)
-- Log detailed info about what we're checking
debugLog("ACHIEVEMENT-DEBUG: Looking for '" .. achievementType .. "' achievement for ID: " .. tostring(pageId))
if not pageId or pageId == '' or not achievementType then
debugLog("ACHIEVEMENT-DEBUG: Invalid inputs, pageId or achievementType missing")
return nil
end
local data = Achievements.loadData()
if not data or not data.user_achievements then
debugLog("ACHIEVEMENT-DEBUG: No achievement data available")
return nil
end
-- Log what data is available at each step
local key = tostring(pageId)
debugLog("ACHIEVEMENT-DEBUG: Checking direct key: " .. key)
-- First check in direct key
if data.user_achievements[key] then
debugLog("ACHIEVEMENT-DEBUG: Found data for key: " .. key .. " with " .. #data.user_achievements[key] .. " achievements")
for i, achievement in ipairs(data.user_achievements[key]) do
debugLog("ACHIEVEMENT-DEBUG: Key " .. key .. " achievement " .. i .. " is type: " .. tostring(achievement.type))
if achievement.type == achievementType then
debugLog("ACHIEVEMENT-DEBUG: MATCH FOUND in key: " .. key)
return achievement
end
end
else
debugLog("ACHIEVEMENT-DEBUG: No data found for key: " .. key)
end
-- Then check n-prefixed key
if key:match("^%d+$") then
local nKey = "n" .. key
debugLog("ACHIEVEMENT-DEBUG: Checking n-prefixed key: " .. nKey)
if data.user_achievements[nKey] then
debugLog("ACHIEVEMENT-DEBUG: Found data for key: " .. nKey .. " with " .. #data.user_achievements[nKey] .. " achievements")
for i, achievement in ipairs(data.user_achievements[nKey]) do
debugLog("ACHIEVEMENT-DEBUG: Key " .. nKey .. " achievement " .. i .. " is type: " .. tostring(achievement.type))
if achievement.type == achievementType then
debugLog("ACHIEVEMENT-DEBUG: MATCH FOUND in key: " .. nKey)
return achievement
end
end
else
debugLog("ACHIEVEMENT-DEBUG: No data found for key: " .. nKey)
end
end
-- Special test case for page ID 18451 - always force all three buttons
if tostring(pageId) == "18451" then
-- Add more direct console logging to ensure visibility
mw.log("ACHIEVEMENT-CONSOLE: Testing for achievement type: " .. achievementType)
if achievementType == "jedi" then
mw.log("ACHIEVEMENT-CONSOLE: Forcing jedi achievement")
return {
type = "jedi",
granted_date = os.date('!%Y-%m-%dT%H:%M:%SZ'),
source = "test",
forced = true
}
elseif achievementType == "champion" then
mw.log("ACHIEVEMENT-CONSOLE: Forcing champion achievement")
return {
type = "champion",
granted_date = os.date('!%Y-%m-%dT%H:%M:%SZ'),
source = "test",
forced = true
}
elseif achievementType == "sponsor" then
mw.log("ACHIEVEMENT-CONSOLE: Forcing sponsor achievement")
return {
type = "sponsor",
granted_date = os.date('!%Y-%m-%dT%H:%M:%SZ'),
source = "test",
forced = true
}
end
end
debugLog("ACHIEVEMENT-DEBUG: No match found for achievement type: " .. achievementType)
return nil
end
-- Return the module
return Achievements