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Module:ElementAchievementHeader: Difference between revisions

// via Wikitext Extension for VSCode
// via Wikitext Extension for VSCode
Line 35: Line 35:
              
              
             -- Use getTitleAchievement function that specifically checks for type="title"
             -- Use getTitleAchievement function that specifically checks for type="title"
             -- NOTE: Exactly matching original parameter order from LuaTemplatePerson.lua
             -- IMPORTANT: The function returns achievementId, displayName, achievementId
             local cssClass, displayName, achievementId = Achievements.getTitleAchievement(pageId, frame)
            -- We need to directly use these return values correctly
             local achievementId, displayName, achievementId2 = Achievements.getTitleAchievement(pageId, frame)
              
              
             -- Include debug information
             -- Include debug information

Revision as of 00:47, 7 May 2025

Documentation for this module may be created at Module:ElementAchievementHeader/doc

--[[ 
 * Module:ElementAchievementHeader
 * Renders the achievement header for person templates
 * Displays title achievements with special styling
 * 
 * Integrates with Blueprint template system.
 ]]

local p = {}

p.elementName = "achievementHeader"

-- Load required modules
local ErrorHandling = require('Module:ErrorHandling')
local Achievements = require('Module:AchievementSystem')

-- Default configuration
p.defaultConfig = {
    headerClass = "achievement-header"
}

-- Create block function
function p.createBlock()
    return function(template, args)
        -- Protected execution wrapper
        local function execute()
            local frame = mw.getCurrentFrame()
            
            -- Get the current page ID
            local pageId = mw.title.getCurrentTitle().id
            if not pageId then
                -- Include debug comment when no page ID available
                return "<!-- Achievement Header: No page ID available -->"
            end
            
            -- Use getTitleAchievement function that specifically checks for type="title"
            -- IMPORTANT: The function returns achievementId, displayName, achievementId
            -- We need to directly use these return values correctly
            local achievementId, displayName, achievementId2 = Achievements.getTitleAchievement(pageId, frame)
            
            -- Include debug information
            local debugInfo = string.format(
                "<!-- Achievement Debug: cssClass='%s', displayName='%s', achievementId='%s', pageId='%s' -->",
                cssClass or "nil", 
                displayName or "nil",
                achievementId or "nil",
                pageId or "nil"
            )
            
            -- If title achievement found, create a populated row (exact match with original)
            if cssClass ~= "" and displayName ~= "" and achievementId ~= "" then
                -- Exactly matching original HTML structure from LuaTemplatePerson.lua
                return string.format(
                    '|-\n! colspan="2" class="achievement-header %s" data-achievement-id="%s" data-achievement-name="%s" | %s%s',
                    achievementId, achievementId, displayName, displayName, debugInfo
                )
            else
                -- Return only debug info without creating an actual row
                return debugInfo
            end
        end
        
        -- Wrap with error handling
        if template._errorContext then
            return ErrorHandling.protect(
                template._errorContext,
                "ElementBlock_achievementHeader",
                execute,
                ""
            )
        else
            local ok, result = pcall(execute)
            return ok and result or "<!-- Achievement Header: Protected execution failed -->"
        end
    end
end

return p