Module:ElementAchievementHeader
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Documentation for this module may be created at Module:ElementAchievementHeader/doc
--[[
* Module:ElementAchievementHeader
* Renders the achievement header for person templates
* Displays title achievements with special styling
*
* Integrates with Blueprint template system.
]]
local p = {}
p.elementName = "achievementHeader"
-- Load required modules
local ErrorHandling = require('Module:ErrorHandling')
local Achievements = require('Module:AchievementSystem')
-- Default configuration
p.defaultConfig = {
headerClass = "achievement-header"
}
-- Create block function
function p.createBlock()
return function(template, args)
-- Protected execution wrapper
local function execute()
local frame = mw.getCurrentFrame()
-- Get the current page ID
local pageId = mw.title.getCurrentTitle().id
if not pageId then
-- Include debug comment when no page ID available
return "<!-- Achievement Header: No page ID available -->"
end
-- Use getTitleAchievement function that specifically checks for type="title"
-- IMPORTANT: The function returns achievementId, displayName, achievementId
-- We need to directly use these return values correctly
local achievementId, displayName, achievementId2 = Achievements.getTitleAchievement(pageId, frame)
-- Include debug information
local debugInfo = string.format(
"<!-- Achievement Debug: achievementId='%s', displayName='%s', achievementId2='%s', pageId='%s' -->",
achievementId or "nil",
displayName or "nil",
achievementId2 or "nil",
pageId or "nil"
)
-- If title achievement found, create a populated row (exact match with original)
if achievementId ~= "" and displayName ~= "" and achievementId2 ~= "" then
-- Exactly matching original HTML structure from LuaTemplatePerson.lua
return string.format(
'|-\n! colspan="2" class="achievement-header %s" data-achievement-id="%s" data-achievement-name="%s" | %s%s',
achievementId, achievementId, displayName, displayName, debugInfo
)
else
-- Return only debug info without creating an actual row
return debugInfo
end
end
-- Wrap with error handling
if template._errorContext then
return ErrorHandling.protect(
template._errorContext,
"ElementBlock_achievementHeader",
execute,
""
)
else
local ok, result = pcall(execute)
return ok and result or "<!-- Achievement Header: Protected execution failed -->"
end
end
end
return p